Dungeon Crawl Stone Soup version 0.28-a0-1152-g9c71ebef14 (webtiles) character file. Game seed: 9500400006695875537 56 lonewolfV2 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Dec 14, 2021. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:03:49 (1715 turns). lonewolfV2 the Conjurer (Deep Elf Conjurer) Turns: 1715, Time: 00:03:49 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 71% Magic: 2/10 EV: 10 Int: 22 God: Gold: 68 SH: 7 Dex: 15 Spells: 6/9 levels left rFire . . . SeeInvis . g - +1 whip (elec) rCold . . . Faith . f - +0 kite shield rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: lethally poisoned (-2 -> -19) A: strong-willed 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons g - a +1 whip of electrocution (weapon) Armour a - a +0 robe (worn) f - a +0 kite shield (worn) Scrolls h - a scroll of magic mapping {unknown} Potions b - a potion of lignification {unknown} c - a potion of might {unknown} e - a potion of berserk rage {unknown} i - a potion of flight {unknown} Skills: + Level 0.1 Fighting + Level 2.7 Dodging + Level 2.6 Stealth + Level 0.3 Unarmed Combat + Level 3.8 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 13% 1 b - Searing Ray Conj 70% 2d7 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 71% 3 Fulminant Prism Conj/Hex 10% 3d9 97% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Innate Abilities, Weirdness & Mutations You are strong-willed. (Will+) Your spells are a little harder to cast, but a little more powerful. Message History Aim: a scorpion (lightly wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion closely misses you. Unknown command. Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 79% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you! You are poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion! The scorpion is almost dead. You feel sick. The scorpion barely misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. You feel sick. The scorpion stings you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! It was a potion of mutation. You feel extremely strange. You feel strong-willed. You feel less in control of your magic. You die... ######## #......# #...... # ..... #. ... #..##s# #...@####### #..........# # .....###.####.# .# .... #......##.## ... ######.....# ._ #......# . ########......# .......#..###..... .........#####.... You could see a scorpion. Vanquished Creatures A gnoll (D:1) 6 dart slugs 7 bats (D:1) 5 endoplasms A goblin (D:1) 2 hobgoblins 2 kobolds 2 quokkas (D:1) 4 ball pythons (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lonewolfV2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | Reached XP level 2. HP: 3/15 MP: 0/8 547 | D:1 | Reached skill level 5 in Conjurations 704 | D:1 | Learned a level 2 spell: Searing Ray 799 | D:1 | Reached XP level 3. HP: 12/19 MP: 0/9 1014 | D:1 | Found a faded altar of an unknown god. 1708 | D:2 | Found a shimmering altar of Xom. 1708 | D:2 | Noticed a scorpion 1715 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1715 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1715 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic, nicolae_ecumenical_snake_handling D:2: layout_rooms, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Fighting | | 0.1 Dodging | | 2.7 Stealth | | 2.6 Unarmed Combat | | 0.3 Spellcasting | | 3.8 Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 73 Searing Ray || 3 Use: Scroll || 2 Potion || 1 Armor: Robe || 16 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1715 | 1715 | 0 | 0 | 1407 | 2 | 857.5 | Dungeon | 1715 | 1715 | 0 | 0 | 1407 | 2 | 857.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1609 daAuts D:2: 105 daAuts