Seeded DCSS version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 11755021972338150004 (custom seed) 57 lonewolfV2 the Conjurer (level 3, -1/14 HPs) Began as a Felid Conjurer on Oct 17, 2022. Slain by a scorpion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:43 (1566 turns). lonewolfV2 the Conjurer (Felid Conjurer) Turns: 1566, Time: 00:02:44 Health: -1/14 AC: 1 Str: 3 XL: 3 Next: 73% Magic: 0/7 EV: 17 Int: 21 God: Gold: 64 SH: 0 Dex: 14 Spells: 4/7 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold + . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn c - ring of protection from cold MPRegen 0.10/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Jewellery c - a ring of protection from cold (left paw) Potions a - a potion of magic b - a potion of degeneration e - a potion of heal wounds {unknown} Skills: + Level 3.5 Dodging + Level 3.8 Stealth + Level 2.5 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Call Canine Familiar Summ 2% N/A 38% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Leda's Liquefaction Hex/Erth 1% N/A 80% 4 Portal Projectile Hex/Tloc Unusable N/A N/A 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you. The scorpion closely misses you. The scorpion barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. The scorpion barely misses you. The scorpion stings you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. The scorpion barely misses you. You scratch the scorpion but do no damage. The scorpion is almost dead. The scorpion stings you. You die... #.# #.# #...)......# #.# #.# #####.......#### #.# #<# #..........# ####.# ### #.>........###....# #............##.### ####...###.⌠.##.# #.8.# #...##.# #...# #...##.# ##### #@s....# ######## You could see a scorpion. Vanquished Creatures Jessica (D:2) A gnoll (D:1) 3 bats An endoplasm (D:1) 3 giant cockroaches (D:1) 2 goblins 2 hobgoblins 2 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lonewolfV2 the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 593 | D:1 | Reached XP level 2. HP: 11/11 MP: 4/6 1311 | D:2 | Noticed Jessica 1314 | D:2 | Reached XP level 3. HP: 14/14 MP: 4/7 1317 | D:2 | Learned a level 2 spell: Searing Ray 1318 | D:2 | Killed Jessica 1319 | D:2 | Reached skill level 4 in Conjurations 1540 | D:2 | Noticed a scorpion 1566 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring D:2: layout_basic, nicolae_elevator_lobby_asterisk, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.8 Dodging | 3 | 3.5 Conjurations | 4 | 4.0 Spellcasting | | 2.5 Action || total -------------------------++------- Melee: Unarmed || 11 Bite || 1 Cast: Magic Dart || 47 Searing Ray || 2 Use: Scroll || 2 Dodge: Dodged || 19