Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 2807167704877370965 40 lonewolfV2 the Conjurer (level 3, -2/14 HPs) Began as a Felid Conjurer on Oct 18, 2022. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:41 (1796 turns). lonewolfV2 the Conjurer (Felid Conjurer) Turns: 1796, Time: 00:04:42 Health: -2/14 AC: 1 Str: 3 XL: 3 Next: 30% Magic: 1/7 EV: 17 Int: 21 God: Gold: 67 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Potions a - a potion of magic b - 2 potions of mutation e - 2 potions of haste {unknown} Skills: + Level 3.4 Dodging + Level 3.5 Stealth * Level 2.4 Spellcasting + Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 6% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Inner Flame Hex/Fire 2% N/A 38% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 52% 4 Anguish Hex/Necr 1% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. There is a stone staircase leading up here. You closely miss Terence. Terence is heavily wounded. Terence barely misses you. You closely miss Terence. Terence is heavily wounded. Terence closely misses you. You scratch Terence but do no damage. Your bite misses Terence. Terence is heavily wounded. Terence closely misses you. You scratch Terence but do no damage. Your bite misses Terence. Terence is heavily wounded. Terence closely misses you. You scratch Terence but do no damage. Your bite misses Terence. Terence is heavily wounded. Terence barely misses you. You barely miss Terence. Terence is heavily wounded. Terence misses you. Terence hits you with a +0 mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence shouts, "Get ready for death!" Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace. You die... #..# .... # #..# .## #..# .... #.##########..####..# #...................## .#######............... .......†.....@.._....# ########......@....#.# #######...............# ..........####.#......# #..####.#.# #.#..†...# .......<#.# #.#........# ###..##.#.# #.#........# ...#.##.#.# #.#........# ...#.##.#.# #.#........# You could see Terence. Vanquished Creatures A dart slug (D:1) 5 ball pythons (D:1) 3 bats (D:1) 3 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 5 hobgoblins (D:1) A kobold (D:1) 4 quokkas 3 frilled lizards (D:1) 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lonewolfV2 the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 577 | D:1 | Reached XP level 2. HP: 11/11 MP: 0/6 1001 | D:1 | Found Gupneczu's Jewellery Shop. 1027 | D:1 | Got the Incunabulum of Dynamic Spellbinding 1180 | D:1 | Reached XP level 3. HP: 14/14 MP: 3/7 1657 | D:2 | Learned a level 2 spell: Searing Ray 1674 | D:2 | Found an opulent altar of Gozag. 1722 | D:2 | Noticed Terence 1796 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_rooms, serial_shops, shop_fountains, st_stairs_4 D:2: layout_basic, basic_altar, serial_curves, eino_curves_03, eino_curves_01, eino_curves_03, eino_curves_04, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.4 Stealth | 3 | 3.5 Spellcasting | | 2.4 Conjurations | | 3.9 Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 77 Searing Ray || 2 Use: Scroll || 3 Dodge: Dodged || 12