Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 13883993487911903721 77 lonewolfV2 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 1, 2023. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (1827 turns). lonewolfV2 the Conjurer (Deep Elf Conjurer) Turns: 1827, Time: 00:03:34 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 14% Magic: 1/13 EV: 12 Int: 25 God: Gold: 104 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery k - a ring of fire Scrolls d - a scroll of blinking {unknown} e - a scroll of poison {unknown} h - a scroll of identify {unknown} i - a scroll of teleportation {unknown} j - a scroll of fear {unknown} Potions b - a potion of magic c - 2 potions of lignification {unknown} f - a potion of haste {unknown} Skills: - Level 2.6 Dodging - Level 2.7 Stealth * Level 5.0 Spellcasting + Level 5.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Call Canine Familiar Summ 6% N/A 24% 3 Portal Projectile Hex/Tloc 12% N/A 24% 3 Fulminant Prism Conj/Hex 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 28% 4 Leda's Liquefaction Hex/Erth 3% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History You finish channelling your searing ray. Terence barely misses you. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence barely misses you. You feel better. Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 82% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 flail! You die... .# .# .# # .#.# .#.# # ##...## ..# ###.....# .# #..@@.# ## #.###.# #####.# .. ## #.....# .# ##... ##.##### # ...# #).# # ##[## # #..# # ##.## You could see Terence. Vanquished Creatures 3 adders (D:2) 2 worms 2 endoplasms 5 giant cockroaches 8 goblins 3 jackals (D:1) 6 kobolds 2 quokkas A ball python (D:1) 6 bats 2 frilled lizards (D:1) A rat (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lonewolfV2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 295 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 832 | D:1 | Learned a level 2 spell: Searing Ray 1073 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1654 | D:2 | Reached skill level 5 in Conjurations 1654 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1707 | D:2 | Reached skill level 5 in Spellcasting 1814 | D:2 | Noticed Terence 1827 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_loops_ring, nicolae_wormholes D:2: layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.0 Dodging | | 2.6 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Cast: Magic Dart | 78 | 18 || 96 Searing Ray | | 2 || 2 Use: Potion | | 1 || 1 Armour: Robe | 13 | || 13 Dodge: Dodged | 29 | 5 || 34