Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 10282868484462418937 45 lordive the Conjurer (level 3, -1/20 HPs) Began as a Tengu Conjurer on Feb 1, 2022. Slain by a gnoll (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:46 (1426 turns). lordive the Conjurer (Tengu Conjurer) Turns: 1426, Time: 00:01:46 Health: -1/20 AC: 2 Str: 7 XL: 3 Next: 64% Magic: 0/7 EV: 12 Int: 20 God: Gold: 50 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 buckler Scrolls c - a scroll of blinking {unknown} e - a scroll of vulnerability {unknown} g - 2 scrolls of enchant weapon {unknown} k - a scroll of identify {unknown} Potions b - a potion of haste {unknown} d - a potion of curing {unknown} f - a potion of degeneration {unknown} h - a potion of cancellation {unknown} j - a potion of lignification {unknown} Skills: * Level 0.4 Fighting * Level 0.3 Armour * Level 2.5 Dodging - Level 2.0 Stealth * Level 0.4 Shields + Level 2.1 Spellcasting + Level 6.2 Conjurations * Level 0.6 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +3 whip (82% to hit) The searing ray misses the gnoll. x2 (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. You hear an angry hiss. The gnoll closely misses you. A frilled lizard comes into view. The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. The frilled lizard hisses angrily. The gnoll hits you with a +3 whip. The gnoll hits you from afar with a +0 spear. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +3 whip (severely wounded, 82% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) The gnoll hits you with a +3 whip! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... .......##################.....# ..............................# ####...##################.....# #.<...........# ######.....# ##.##...##### .........##### #.####.#### ########[....# #.# #..).#### #####.# #.. ####....# #.# ### ####@# #.# #g# ##.# #g# #..# #). #.## #†.# #.# ..#. .######.### ..... ........... ..... #######.### ...# .# #.# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:2) 5 ball pythons 4 endoplasms 2 giant cockroaches (D:1) A goblin (D:2) A hobgoblin (D:1) A bat (D:2) 2 frilled lizards (D:2) 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lordive the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 492 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 495 | D:1 | Learned a level 2 spell: Searing Ray 823 | D:1 | Reached skill level 6 in Conjurations 1345 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/7 1426 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_corners, chequers_serial_rivers_room_a, due_unseen_surprise D:2: layout_rooms, st_stairs_1, minmay_bisected Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.2 Fighting | | 0.4 Armour | | 0.3 Dodging | | 2.5 Stealth | | 2.0 Shields | | 0.4 Spellcasting | | 2.1 Fire Magic | | 0.6 Action || total -------------------------++------- Cast: Magic Dart || 32 Searing Ray || 3 Dodge: Dodged || 7