Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 16895647158020039970 88 lordive the Conjurer (level 4, 0/24 HPs) Began as a Tengu Conjurer on Feb 1, 2022. Slain by a gnoll (1 damage) ... on level 3 of the Dungeon. The game lasted 00:02:35 (1765 turns). lordive the Conjurer (Tengu Conjurer) Turns: 1765, Time: 00:02:36 Health: 0/24 AC: 3 Str: 7 XL: 4 Next: 53% Magic: 5/8 EV: 12 Int: 20 God: Gold: 41 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . g - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons e - the +7 dagger "Zuasos" {spect, Fly Int-2 Dex+3} (You found it on level 2 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). Fly: It grants you flight. Armour a - a +0 robe (worn) g - a +0 cloak (worn) Scrolls c - a scroll of teleportation {unknown} Potions b - a potion of berserk rage {unknown} d - a potion of curing {unknown} f - a potion of attraction {unknown} Skills: + Level 2.5 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting + Level 7.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Blink Tloc 4% N/A 22% 2 Corpse Rot Necr/Air 4% N/A 22% 2 Poisonous Vapours Pois/Air 4% N/A 22% 2 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Lesser Beckoning Tloc 2% N/A 41% 3 Manifold Assault Tloc 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Found 4 boomerangs. There is a stone staircase leading up here. The gnoll closely misses you. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. The gnoll hits you from afar with a +0 halberd. The orc closely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 morningstar (79% to hit) The searing ray hits the orc. The orc is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The orc shouts! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The orc misses you. A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the orc. You kill the orc! The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! The gnoll barely misses you. Unknown command. The gnoll barely misses you. The gnoll hits you with a +2 vorpal flail! * * * LOW HITPOINT WARNING * * * You die... ......###.# ##.## #####. #.# #.# # #.# #g# #.# ##.# #.# #.o# #.###.####### #....gg.....( #####g####### #@# #.# #.# ..# ### You could see 4 gnolls and an orc. Vanquished Creatures An orc priest (D:3) 3 adders (D:2) A worm (D:2) A dart slug (D:2) 2 orcs (D:3) 3 endoplasms (D:2) 3 goblins 2 hobgoblins (D:2) A kobold (D:2) 3 quokkas 3 bats A frilled lizard (D:2) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lordive the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 211 | D:2 | Reached XP level 2. HP: 6/15 MP: 1/6 507 | D:2 | Reached skill level 6 in Conjurations 573 | D:2 | Learned a level 2 spell: Searing Ray 757 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 796 | D:3 | Noticed a phantom 995 | D:2 | Identified the +7 dagger "Zuasos" {spect, Fly Int-2 Dex+3} 1691 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/8 1694 | D:3 | Reached skill level 7 in Conjurations 1765 | D:3 | HP: 1/24 [gnoll (7)] 1765 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, hellmonk_ecumenical_altar_arch_garden D:2: layout_basic D:3: layout_loops_ring, kennysheep_nub, grunt_ministairs_10 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 6 7 | 7.0 Dodging | | 2.5 Stealth | | 2.0 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 36 | || 36 Searing Ray | 7 | 2 || 9 Armor: Robe | 2 | || 2 Dodge: Dodged | 12 | 12 || 24