Dungeon Crawl Stone Soup version 0.29-a0-82-g837932c90e (webtiles) character file. Game seed: 13110079124249425467 94 lordive the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Feb 4, 2022. Slain by a goblin (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:29 (2509 turns). lordive the Magician (Djinni Conjurer) Turns: 2509, Time: 00:03:30 Health: 0/31 AC: 3 Str: 6 XL: 4 Next: 94% Gold: 15 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . g - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 cloak (worn) Scrolls b - 2 scrolls of immolation {unknown} c - a scroll of amnesia {unknown} e - a scroll of teleportation {unknown} f - 2 scrolls of identify {unknown} l - a scroll of vulnerability {unknown} m - a scroll of fear {unknown} Potions d - 2 potions of magic {unknown} h - a potion of flight {unknown} i - a potion of haste {unknown} j - a potion of might {unknown} k - a potion of mutation {unknown} Skills: + Level 3.0 Dodging + Level 1.7 Stealth * Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 19% 4 f - Summon Small Mammal Summ 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Okawaru Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm hits you. The searing ray hits the endoplasm! You kill the endoplasm! Unknown command. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm. The worm is heavily wounded. The searing ray misses the worm. The searing ray hits the worm! The worm is almost dead. You finish channelling your searing ray. The worm bites you! * * * LOW HITPOINT WARNING * * * A goblin opens the door. The bat closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 92% to hit) The searing ray hits the worm. You kill the worm! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin closely misses you. Unknown command. You hit the goblin but do no damage. The goblin closely misses you. There are monsters nearby! There are monsters nearby! The goblin hits you with a +0 dagger. You die... #.##($.##........#####....# #.#..=![#.................# #.#.($$.#..............)... #.#![...#.###...#.######### #.##$..+###.##..#.# ##.#'###.+r..#..#.# ##..##+###K##..#.# #.##..#####...# #.#..$w#@.....# #.#..wbg.#...## #.##!.##.# ### #..####†.# ##†)))[.## ######## You could see 2 worms, a goblin, a bat, a kobold and a rat. Vanquished Creatures 3 gnolls (D:2) An adder (D:1) 2 worms (D:2) A dart slug (D:2) 4 ball pythons 3 endoplasms A giant cockroach (D:1) 7 goblins 5 hobgoblins 3 kobolds 2 quokkas 6 bats A frilled lizard (D:2) 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lordive the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 251 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 618 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 618 | D:1 | Learned a level 1 spell: Summon Small Mammal 1617 | D:2 | Reached skill level 4 in Spellcasting 1816 | D:2 | Reached XP level 4. HP: 14/31 MP: 0/0 2348 | D:2 | Found an iron altar of Okawaru. 2440 | D:2 | Found Puuket's Assorted Antiques. 2509 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, skrybe_limestone_x D:2: layout_rooms, serial_shops, shop, basic_altar, minivault_27, minmay_joined_circles Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.3 Dodging | 3 | 3.0 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 28 | 8 || 36 Searing Ray | 5 | 11 || 16 Armor: Robe | 6 | 1 || 7 Dodge: Dodged | 17 | 3 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2517 | 2434 | 83 | 824 | 1392 | 2 | 1258.5 | Dungeon | 2517 | 2434 | 83 | 824 | 1392 | 2 | 1258.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1962 daAuts D:2: 555 daAuts