Dungeon Crawl Stone Soup version 0.29-a0-82-g837932c90e (webtiles) character file. Game seed: 15499626990790321436 116 lordive the Magician (level 5, -2/36 HPs) Began as a Djinni Conjurer on Feb 4, 2022. Slain by a sky beast (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:05 (2599 turns). lordive the Magician (Djinni Conjurer) Turns: 2599, Time: 00:03:05 Health: -2/36 AC: 2 Str: 6 XL: 5 Next: 21% Gold: 86 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . f - +2 flail (protect) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons f - a +2 flail of protection (weapon) Armour a - a +0 robe (worn) Jewellery i - a +4 ring of protection Scrolls b - a scroll of amnesia {unknown} d - 4 scrolls of identify {unknown} g - a scroll of teleportation {unknown} Potions c - a potion of brilliance {unknown} e - 2 potions of curing {unknown} h - a potion of invisibility j - a potion of haste {unknown} Skills: + Level 0.7 Fighting + Level 2.8 Dodging + Level 1.6 Stealth + Level 4.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Dazzling Flash Conj/Hex 48% N/A 5% 3 d - Fulminant Prism Conj/Hex 12% 3d9 17% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 17% 4 f - Slow Hex 96% N/A 1% 1 g - Call Imp Summ 24% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading up here. You see here a +0 dagger. A sky beast comes into view. A sky beast is nearby! A sky beast is nearby! A sky beast is nearby! A sky beast is nearby! The magic dart hits the sky beast but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (71% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (71% to hit) The searing ray hits the sky beast! The sky beast is moderately wounded. (Press . to maintain the ray.) The sky beast hits you but does no damage. The searing ray hits the sky beast. The sky beast is moderately wounded. The sky beast hits you. The sky beast shocks you. The searing ray hits the sky beast. The sky beast is heavily wounded. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. Something shocks you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * Something shocks you. You die... ####### #<..)@# #####{# #.# ..# ### There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 4 gnolls (D:2) A dart slug (D:1) 7 ball pythons 4 endoplasms 3 giant cockroaches 6 goblins 6 hobgoblins 4 jackals (D:1) 7 kobolds A quokka (D:1) 4 bats (D:1) 2 frilled lizards 2 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lordive the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 213 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 615 | D:1 | Reached XP level 3. HP: 8/25 MP: 0/0 615 | D:1 | Learned a level 1 spell: Slow 1035 | D:1 | Reached skill level 4 in Spellcasting 1669 | D:2 | Reached XP level 4. HP: 20/31 MP: 0/0 2045 | D:2 | Reached XP level 5. HP: 29/36 MP: 0/0 2045 | D:2 | Learned a level 2 spell: Call Imp 2593 | D:3 | Noticed a sky beast 2599 | D:3 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_loops_ring D:2: layout_basic, minmay_octomino_j4 D:3: layout_basic, basic_ecumenical_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Fighting | | 0.7 Dodging | | 2.8 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 73 | 29 || 102 Searing Ray | 4 | 2 || 6 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 13 | || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2598 | 2580 | 18 | 0 | 2373 | 3 | 866.0 | Dungeon | 2598 | 2580 | 18 | 0 | 2373 | 3 | 866.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1570 daAuts D:2: 1018 daAuts D:3: 9 daAuts