Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. lordmilkman the Conjurer (Octopode Conjurer) Turns: 1386, Time: 00:04:19 Health: 21/21 AC: 1 Str: 12 XL: 3 Next: 45% Magic: 5/7 EV: 13 Int: 20 God: Gold: 43 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . e - ring of willpower rCorr . Rampage . j - +6 ring of strength Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 43 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: * Level 2.2 Dodging + Level 3.0 Stealth * Level 3.1 Spellcasting * Level 4.1 Conjurations You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Portal Projectile Hex/Tloc 6% N/A 38% 3 Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Blade Hands Tmut 1% N/A 98% 5 Inventory: Jewellery d - an amulet of faith e - a ring of willpower (left tentacle) j - a +6 ring of strength (right tentacle) Scrolls b - a scroll labelled VOEBIOSOPOCS c - 2 scrolls labelled MAFFAC DUHASA Potions a - a potion of magic f - a blue potion g - 5 metallic coppery potions h - 2 pink potions i - a yellow potion k - 3 bubbling emerald potions l - a dark potion Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: .# #.#####.#####.#..# #.###..## .# #.# #.# #.#..# #.# #..# ## #.# #.# #.#)<###.# #..# # #.# #.# #..... ..# #..# # .#. #.# ###..##### #..# # # # ..# #..# #..# # ### #..# #..# ###########.># #..# .......@.....#######..# #######.###...........# #.# ##.#####.#### #.# #.# #.# #.# #.# #.# #.# #.# #.# ... ..# ... ... #.# #.# #.. ... There are no monsters in sight! Message History The worm barely misses you. You tentacle-slap the worm. You grab the worm. The worm is severely wounded. You constrict the worm. The worm closely misses you. You tentacle-slap the worm. You squeeze the worm. You kill the worm! Your Stealth skill increases to level 3! No target in view! Magic restored. A rat comes into view. The magic dart hits the rat. The rat is severely wounded. The magic dart hits the rat. You kill the rat! Found a leather armour. Found a dagger. Found a sling. Found a stone staircase leading up. You see here a +0 dagger. Found a metallic coppery potion. g - 5 metallic coppery potions (gained 1) Found 5 gold pieces. Found a stone staircase leading down. You now have 43 gold pieces (gained 5). A bat comes into view. A bat is nearby! The magic dart hits the bat but does no damage. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Save game and exit? Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Stealth | 3 | 3.0 Dodging | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Unarmed || 8 Constrict || 3 Tentacles || 3 Cast: Magic Dart || 69 Armour: Skin || 2 Dodge: Dodged || 12 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lordmilkman the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 120 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 245 | D:1 | Learned a level 2 spell: Searing Ray 292 | D:1 | Reached skill level 3 in Spellcasting 509 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/7 869 | D:1 | Found a faded altar of an unknown god. 1243 | D:2 | Reached skill level 3 in Stealth Vanquished Creatures A worm (D:2) A dart slug (D:1) 4 ball pythons (D:1) 3 bats 4 endoplasms (D:1) 3 giant cockroaches (D:1) 5 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 2 frilled lizards (D:1) A rat (D:2) A spectral goblin (D:1) 30 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1384 | 1365 | 19 | 228 | 944 | 2 | 692.0 | Dungeon | 1384 | 1365 | 19 | 228 | 944 | 2 | 692.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1190 daAuts D:2: 194 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 55 | 1 | 1.8 | 29 | 1 | 3.3 +---------+---------+-------+---------+---------+------- D:1 | 48 | 1 | 2.0 | 26 | 1 | 3.7 D:2 | 7 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------