Dungeon Sprint DCSS version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 1148534633702590704 0 lotum the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on Oct 26, 2022. Slain by a water moccasin (8 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:23 (12 turns). lotum the Conjurer (Octopode Conjurer) Turns: 12, Time: 00:00:24 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 0/3 EV: 13 Int: 20 God: Gold: 200 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 200 gold pieces. Inventory: Wands h - a wand of quicksilver (5) i - a wand of iceblast (4) Scrolls f - 4 scrolls of blinking j - 3 scrolls of fog Potions a - 3 potions of magic b - a potion of curing c - 4 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage g - a potion of resistance Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Sif Muna Trog Vehumet Xom Zin Lugonu Shops: D *[? Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You sense a tension in the south. A water moccasin comes into view. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (wandering, hasn't noticed you, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) The mass of ice explodes! The iceblast engulfs the water moccasin! The water moccasin is severely wounded. The water moccasin bites you. You tentacle-slap the water moccasin but do no damage. Your grab misses the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! Ouch! That really hurt! You die... #........ #_....... ###.........### #⌠........ ..⌠# ######.8..... ..8.# ##.___......# ..... ##∩........8.# .8... .............###..... .......@..###...# .......S..# #.<.# ..........# #...# .............###.. ##∩........8. .8.. ##∩___......# ..... ######.8..... ..8.# #§...... ..⌠# ###. .### You could see a water moccasin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lotum the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Found a glowing silver altar of Zin. 2 | D | Found a radiant altar of Vehumet. 3 | D | Found a shimmering blue altar of Sif Muna. 3 | D | Found a corrupted altar of Lugonu. 4 | D | Found a shimmering altar of Xom. 4 | D | Found a bloodstained altar of Trog. 4 | D | Found Perphin's Identification Station. 5 | D | Found Wovicueh's Jewellery. 5 | D | Found Kaxo's Advanced Armour. 5 | D | Round 1. 7 | D | Noticed a water moccasin 12 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: arena_sprint Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 3 Evoke: Wand || 1