Dungeon Sprint DCSS version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 11600365599926976904 132 lotum the Fighter (level 8, -8/64 (67) HPs) Began as an Octopode Conjurer on Oct 26, 2022. Was an Elder of Sif Muna. Mangled by a red devil ... wielding a +0 trident (9 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:09:24 (590 turns). lotum the Fighter (Octopode Conjurer) Turns: 590, Time: 00:09:25 HP: -8/64 (67) AC: -15 Str: 16 XL: 8 Next: 53% MP: 29/37 EV: 21 Int: 30 God: Sif Muna [****..] Gold: 40 SH: 5 Dex: 14 Spells: 15/22 levels left rFire + + . SeeInvis + b - +1 whip (flame) rCold + . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois + Reflect + k - amulet of Suriom {Reflect rF+ SH+5} rElec + Harm . l - ring of Giunaef {Fire Will+ Str+3 Dex-2 SInv} rCorr . Rampage . n - ring "Jotuewn" {Will+ Str+3 SInv} Will +++++ NoTele + m - ring "Taitais" {Ice Fly Int+4 Slay-6} Stlth +++....... p - ring "Cuplom" {rElec rF+ MP+9 Int+4 Dex+2} HPRegen 0.20/turn q - ring of Limitation {rN+ Will++ MP+9 EV+4 Slay-4} MPRegen 0.25/turn s - ring "Odu Pes" {Wiz rElec rPois rF- Str+4} r - ring of Sin {rElec rF+ rC+ Will+ Dex+3} (no ring) @: spiked, corroded, flying, lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were in the Dungeon. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 1 branch You collected 400 gold pieces. You spent 360 gold pieces at shops. Inventory: Hand Weapons b - a +1 whip of flaming (weapon) o - a +0 dagger Jewellery k - the amulet of Suriom (around mantle) {Reflect rF+ SH+5} (You bought it in a shop in the Dungeon) [amulet of reflection] It reflects blocked missile attacks. rF: It protects you from fire. SH: It affects your SH (+5). l - the ring of Giunaef (left tentacle) {Fire Will+ Str+3 Dex-2 SInv} (You bought it in a shop in the Dungeon) [ring of fire] It enhances your fire magic. Str: It affects your strength (+3). Dex: It affects your dexterity (-2). rF: It protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Will: It increases your willpower. m - the ring "Taitais" (on tentacle) {Ice Fly Int+4 Slay-6} (You bought it in a shop in the Dungeon) [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rF: It makes you vulnerable to fire. rC: It protects you from cold. Fly: It grants you flight. n - the ring "Jotuewn" (right tentacle) {Will+ Str+3 SInv} (You bought it in a shop in the Dungeon) [ring of willpower] Str: It affects your strength (+3). SInv: It lets you see invisible. Will: It increases your willpower. p - the ring "Cuplom" (on tentacle) {rElec rF+ MP+9 Int+4 Dex+2} (You bought it in a shop in the Dungeon) [ring of magical power] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rF: It protects you from fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). q - the ring of Limitation (on tentacle) {rN+ Will++ MP+9 EV+4 Slay-4} (You bought it in a shop in the Dungeon) [ring of evasion] EV: It affects your evasion (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. r - the ring of Sin (on tentacle) {rElec rF+ rC+ Will+ Dex+3} (You bought it in a shop in the Dungeon) [ring of willpower] Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Will: It increases your willpower. s - the ring "Odu Pes" (on tentacle) {Wiz rElec rPois rF- Str+4} (You bought it in a shop in the Dungeon) [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Wands h - a wand of quicksilver (3) i - a wand of iceblast (3) Scrolls f - 2 scrolls of blinking j - 3 scrolls of fog Potions a - 3 potions of magic c - a potion of heal wounds d - 4 potions of haste e - a potion of berserk rage g - 2 potions of resistance Skills: * Level 11.5 Fighting + Level 8.4 Dodging - Level 2.6 Stealth + Level 7.7 Spellcasting + Level 9.1 Conjurations * Level 3.3 Invocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 39% 2d9 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 78% N/A 1% 3 Fulminant Prism Conj/Hex 19% 3d11 2% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Shops: D *[??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - red devil, p - red devil Aim: a red devil, wielding a +1 demon trident of draining (76% to hit) The searing ray hits the red devil! The red devil is moderately wounded. The searing ray hits the red devil! The red devil is moderately wounded. (Press . to maintain the ray.) The red devil closely misses you. The red devil hits you from afar with a +1 demon trident of draining. Barbed spikes become lodged in your body. You partially resist. You feel drained. The red devil completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - red devil Aim: a red devil, wielding a +1 demon trident of draining (moderately wounded, 76% to hit) The searing ray misses the red devil. (Press . to maintain the ray.) You feel less invigorated. The red devil completely misses you. The red devil hits you from afar with a +0 trident. Barbed spikes become lodged in your body. The barbs in your skin will harm you if you move. Continue? [Y]es or [N]o only, please. The barbs in your skin will harm you if you move. Continue? The barbed spikes dig painfully into your body as you move. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - red devil Aim: a red devil, wielding a +1 demon trident of draining (moderately wounded, 76% to hit) The searing ray hits the red devil! The red devil is heavily wounded. (Press . to maintain the ray.) The red devil hits you from afar with a +1 demon trident of draining!! * * * LOW HITPOINT WARNING * * * Barbed spikes become lodged in your body. You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The red devil hits you from afar with a +0 trident! You die... #∩.......∩# #........_# #_......._# #_........# ###.........### #⌠...........⌠# ######.8..4...[..8.###### ##.__......4###......__.∩# ###∩.....[.@8.# #.8........∩ ##.........(...###[.......... #⌠..........###...###........ #⌠..........# #.<.# #........ #⌠..........###...###........ ##.......[.)...###........... ###∩........8.# #.8[.......∩ ##∩___......###......___∩# ######.8.........8.###### You could see 2 red devils. Vanquished Creatures Pikel (D) A rust devil (D) A wolf (D) A phantom (D) 2 kobold brigands (D) 2 gnoll sergeants (D) 2 gnoll boudas (D) A gnoll (D) 2 adder skeletons (D) A bat skeleton (D) 2 goblins (D) A quokka skeleton (D) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lotum the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D | Found a shadowy altar of Dithmenos. 2 | D | Found a stormy altar of Qazlal. 3 | D | Found a bloodstained altar of Trog. 4 | D | Found a glowing silver altar of Zin. 4 | D | Found a shimmering blue altar of Sif Muna. 4 | D | Found Wukk's Magic Scroll Shop. 4 | D | Found Xuet's Staff Store. 5 | D | Found an opulent altar of Gozag. 5 | D | Found a shimmering altar of Xom. 5 | D | Found a basalt altar of Yredelemnul. 5 | D | Found Jeiff's Identification Station. 5 | D | Round 1. 6 | D | Found Iwitz's Jewellery. 6 | D | Found Leonaloi's Advanced Armour. 13 | D | Found a corrupted altar of Lugonu. 14 | D | Found a blossoming altar of Fedhas. 19 | D | Reached skill level 1 in Fighting 25 | D | Bought a heavily runed silver amulet for 45 gold pieces 25 | D | Identified the amulet of Suriom {Reflect rF+ SH+5} (You | bought it in a shop in the Dungeon) 25 | D | Bought a clouded lead ring for 45 gold pieces 25 | D | Identified the ring of Giunaef {Fire Will+ Str+3 Dex-2 | SInv} (You bought it in a shop in the Dungeon) 25 | D | Bought a clouded iron ring for 45 gold pieces 25 | D | Identified the ring "Taitais" {Ice Fly Int+4 Slay-6} (You | bought it in a shop in the Dungeon) 25 | D | Bought an ancient ivory ring for 45 gold pieces 25 | D | Identified the ring "Jotuewn" {Will+ Str+3 SInv} (You | bought it in a shop in the Dungeon) 37 | D | Found an iron altar of Okawaru. 39 | D | Found Moof's Premium Goods. 40 | D | Found a hide-covered altar of Uskayaw. 40 | D | Found a glowing golden altar of the Shining One. 40 | D | Found a snail-covered altar of Cheibriados. 40 | D | Found Ytiehoeg's Weapon Rack. 40 | D | Found Sedweebi's Miscellaneous Merchandise. 40 | D | Found Xari's Basic Armour. 44 | D | Found an ornate altar of the Wu Jian Council. 45 | D | Found a sacrificial altar of Ru. 46 | D | Found a burning altar of Makhleb. 47 | D | Found Ujop's Do-It-Yourself Clinic. 48 | D | Found Umoennic's Bottled Wisdom. 48 | D | Found Coyh Qicw's Distillery. 48 | D | Found a radiant altar of Vehumet. 48 | D | Found an ancient bone altar of Kikubaaqudgha. 48 | D | Found Soloes's Distillery. 57 | D | Found Ommeokku's Must-Have Magic. 57 | D | Found Gesu's Magic Scroll Shop. 62 | D | Became a worshipper of Sif Muna the Loreminder 82 | D | Noticed a phantom 98 | D | Reached skill level 2 in Fighting 98 | D | Reached XP level 2. HP: 14/19 MP: 0/5 101 | D | Killed a phantom 101 | D | Reached * piety under Sif Muna 102 | D | Reached skill level 5 in Fighting 102 | D | Reached skill level 5 in Conjurations 102 | D | Reached XP level 3. HP: 22/29 MP: 0/8 102 | D | Reached XP level 4. HP: 27/35 MP: 0/9 107 | D | Arena points: 12 (+12) [x2] 134 | D | Learned a level 2 spell: Searing Ray 139 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 145 | D | Round 2. 190 | D | Noticed a kobold brigand 198 | D | Noticed a kobold brigand 200 | D | Killed a kobold brigand 200 | D | Reached ** piety under Sif Muna 201 | D | Reached skill level 6 in Fighting 201 | D | Reached XP level 5. HP: 19/42 MP: 1/11 219 | D | Killed a kobold brigand 220 | D | Reached skill level 7 in Fighting 220 | D | Reached skill level 5 in Dodging 220 | D | Reached skill level 5 in Spellcasting 263 | D | Noticed Pikel 272 | D | Killed Pikel 272 | D | Arena points: 48 (+36) [x3] 273 | D | Reached skill level 10 in Fighting 273 | D | Reached XP level 6. HP: 20/54 MP: 2/15 273 | D | Reached XP level 7. HP: 22/59 MP: 2/17 331 | D | Round 3. 397 | D | Reached *** piety under Sif Muna 440 | D | Bought a fine pewter ring for 45 gold pieces 440 | D | Identified the ring "Cuplom" {rElec rF+ MP+9 Int+4 Dex+2} | (You bought it in a shop in the Dungeon) 440 | D | Bought a faintly glowing tin ring for 45 gold pieces 440 | D | Identified the ring of Limitation {rN+ Will++ MP+9 EV+4 | Slay-4} (You bought it in a shop in the Dungeon) 490 | D | Reached XP level 8. HP: 33/66 MP: 12/18 498 | D | Reached **** piety under Sif Muna 498 | D | Arena points: 132 (+84) [x4] 499 | D | Reached skill level 11 in Fighting 523 | D | Round 4. 544 | D | Bought a smoking copper ring for 45 gold pieces 544 | D | Identified the ring of Sin {rElec rF+ rC+ Will+ Dex+3} (You | bought it in a shop in the Dungeon) 544 | D | Bought a scintillating jade ring for 45 gold pieces 544 | D | Identified the ring "Odu Pes" {Wiz rElec rPois rF- Str+4} | (You bought it in a shop in the Dungeon) 555 | D | Noticed a rust devil 574 | D | Killed a rust devil 575 | D | Noticed a red devil 577 | D | Noticed a red devil 590 | D | HP: 1/64 [red devil/+1 demon trident of draining (3)] 590 | D | Mangled by a red devil Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 2 5 6 10 11 | 11.5 Dodging | 4 7 8 | 8.4 Spellcasting | 3 4 6 7 | 7.7 Conjurations | 5 6 8 9 | 9.1 Invocations | 3 | 3.3 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 8 | 2 | || 10 Constrict | 2 | 4 | 2 || 8 Tentacles | 2 | 8 | 8 || 18 Dagger | | 11 | || 11 Whip | | | 27 || 27 Cast: Magic Dart | 7 | 6 | 13 || 26 Searing Ray | | 6 | 15 || 21 Iskenderun's Myst | | | 2 || 2 Invok: Channel Magic | | | 1 || 1 Evoke: Wand | 2 | 2 | || 4 Use: Scroll | 1 | | 1 || 2 Potion | | 1 | 3 || 4 Dodge: Dodged | 7 | 5 | 31 || 43 Block: Other | 1 | 3 | 9 || 13 Reflection | | 1 | || 1