Dungeon Sprint DCSS version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 7560357608618623785 54 lotum the Fighter (level 7, -10/62 HPs) Began as a Djinni Fire Elementalist on Oct 26, 2022. Was a Believer of Makhleb. Mangled by a merfolk ... wielding a +0 trident (20 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:04:41 (337 turns). lotum the Fighter (Djinni Fire Elementalist) Turns: 337, Time: 00:04:43 Health: -10/62 AC: 2 Str: 7 XL: 7 Next: 76% Gold: 145 EV: 17 Int: 25 God: Makhleb [**....] SH: 0 Dex: 20 rFire + + . SeeInvis . p - +2 mace (vorpal) rCold x . . Faith . (no shield) rNeg + + . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ m - amulet "Kiyceost" {Acrobat +Inv rC- Int+3} HPRegen 0.20/turn n - ring of Midsummer {rElec Int+4 Dex+6} MPRegen 0.00/turn o - ring "Apifred" {rC+ rN++} @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Evoke Invisibility, Minor Destruction You were in the Dungeon. You worshipped Makhleb. Makhleb was pleased with you. You visited 1 branch You collected 280 gold pieces. You spent 135 gold pieces at shops. Inventory: Hand Weapons k - a +0 scythe p - a +2 vorpal mace (weapon) Armour a - a +0 robe (worn) l - a +0 robe q - a +0 chain mail Jewellery m - the amulet "Kiyceost" (around neck) {Acrobat +Inv rC- Int+3} (You bought it in a shop in the Dungeon) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. n - the ring of Midsummer (left hand) {rElec Int+4 Dex+6} (You bought it in a shop in the Dungeon) [ring of dexterity] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. o - the ring "Apifred" (right hand) {rC+ rN++} (You bought it in a shop in the Dungeon) [ring of protection from cold] rC: It protects you from cold. rN: It greatly protects you from negative energy. Wands h - a wand of light (2) i - a wand of iceblast (4) Scrolls f - 4 scrolls of blinking j - 3 scrolls of butterflies Potions b - a potion of curing c - a potion of heal wounds d - 4 potions of haste e - a potion of berserk rage g - a potion of resistance Skills: * Level 9.9 Fighting + Level 8.0 Dodging - Level 1.5 Stealth * Level 8.1 Spellcasting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d10 1% 2 c - Conjure Flame Conj/Fire 50% 6-21 1% 3 d - Inner Flame Hex/Fire 50% N/A 1% 3 e - Flame Wave Conj/Fire 50% 2d12 1% 4 f - Shock Conj/Air 100% 1d9 1% 1 g - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 h - Teleport Other Tloc 50% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Makhleb Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Shops: D *[??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Dodging skill increases to level 8! Your Spellcasting skill increases to level 8! Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (heavily wounded, 67% to hit) The zap hits the merfolk. The merfolk is heavily wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the merfolk. The merfolk is heavily wounded. The merfolk's fire resistance burns away. The foxfire hits the merfolk. The merfolk is burned terribly! The merfolk is severely wounded. The foxfire hits the merfolk. The merfolk is burned terribly! The merfolk is severely wounded. The merfolk hits you from afar with a +0 trident! The merfolk closely misses you. You hit the merfolk but do no damage. The merfolk is severely wounded. The merfolk is no longer more vulnerable to fire. The merfolk hits you with a +0 trident! You hit the merfolk. The merfolk is severely wounded. The merfolk closely misses you. The merfolk hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the merfolk. The merfolk is almost dead. The merfolk's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The merfolk hits you with a +0 trident!! You die... #........_# #........_# ###.........### #⌠....)......⌠# ####.8.........8.###### ___......###......___∩## [[.....8.# #.8........∩## .......÷.###............. .)....###...###.@m..○○... )..)†.# #.<.# #....§)§... ......###...###....○..... .....)...###............. .......8.# #.8........∩## .__......###......___∩## ####.8.........8.###### #⌠...........⌠# ###.........### You could see a merfolk (combustible). Vanquished Creatures A merfolk (D) Sigmund (D) An orc warrior (D) A centaur (D) An orc priest (D) Jessica (D) Terence (D) 4 orcs (D) An endoplasm (D) A quokka (D) 13 creatures vanquished. Vanquished Creatures (others) 32 foxfires (D) 32 creatures vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lotum the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | lotum set off with the following spells memorised: Foxfire, | Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Found a hide-covered altar of Uskayaw. 3 | D | Found an ornate altar of the Wu Jian Council. 4 | D | Found a snail-covered altar of Cheibriados. 4 | D | Found a blossoming altar of Fedhas. 4 | D | Found Icuar's Identification Station. 5 | D | Found Jaliuk's Jewellery. 5 | D | Found Lobed's Advanced Armour. 5 | D | Round 1. 8 | D | Noticed Sigmund 29 | D | Killed Sigmund 30 | D | Reached skill level 6 in Fighting 30 | D | Reached skill level 5 in Dodging 30 | D | Reached skill level 5 in Spellcasting 30 | D | Reached XP level 2. HP: 3/30 MP: 0/0 30 | D | Reached XP level 3. HP: 3/35 MP: 0/0 30 | D | Learned a level 1 spell: Shock 30 | D | Reached XP level 4. HP: 4/40 MP: 0/0 30 | D | Reached XP level 5. HP: 4/46 MP: 0/0 30 | D | Learned a level 2 spell: Ensorcelled Hibernation 38 | D | Found a basalt altar of Yredelemnul. 47 | D | Bought a glittering graven amulet for 45 gold pieces 47 | D | Identified the amulet "Kiyceost" {Acrobat +Inv rC- Int+3} | (You bought it in a shop in the Dungeon) 47 | D | Bought a bound tin ring for 45 gold pieces 47 | D | Identified the ring of Midsummer {rElec Int+4 Dex+6} (You | bought it in a shop in the Dungeon) 47 | D | Bought an ancient ivory ring for 45 gold pieces 47 | D | Identified the ring "Apifred" {rC+ rN++} (You bought it in | a shop in the Dungeon) 57 | D | Found a burning altar of Makhleb. 60 | D | Found a shimmering altar of Xom. 62 | D | Found a shadowy altar of Dithmenos. 62 | D | Found an iron altar of Okawaru. 62 | D | Found Qoerchee's Premium Goods. 62 | D | Found Xilat's Weapon Rack. 63 | D | Found Nuade's Miscellaneous Merchandise. 63 | D | Found Nuehilies's Basic Armour. 66 | D | Found a sacrificial altar of Ru. 68 | D | Found a bloodstained altar of Trog. 69 | D | Found Zoveh's Do-It-Yourself Clinic. 69 | D | Found a glowing silver altar of Zin. 69 | D | Found a glowing golden altar of the Shining One. 69 | D | Found Tyninuir's Distillery. 70 | D | Found Ytirghu's Bottled Wisdom. 70 | D | Found Yfywk's Distillery. 73 | D | Found a corrupted altar of Lugonu. 74 | D | Found a stormy altar of Qazlal. 75 | D | Found an opulent altar of Gozag. 76 | D | Found Kiatuanio's Staff Store. 76 | D | Found Dudas's Magic Scroll Shop. 77 | D | Found Heunwaf's Must-Have Magic. 77 | D | Found Rinicaf's Magic Scroll Shop. 82 | D | Noticed Jessica 85 | D | Killed Jessica 115 | D | Noticed Terence 124 | D | Killed Terence 125 | D | Reached skill level 7 in Fighting 125 | D | Reached XP level 6. HP: 18/53 MP: 0/0 139 | D | Arena points: 12 (+12) [x2] 168 | D | Became a worshipper of Makhleb the Destroyer 192 | D | Round 2. 197 | D | Noticed an orc warrior 201 | D | Reached * piety under Makhleb 214 | D | Killed an orc warrior 214 | D | Arena points: 54 (+42) [x3] 215 | D | Reached skill level 8 in Fighting 277 | D | Round 3. 299 | D | Noticed a merfolk 312 | D | Killed a merfolk 312 | D | Reached ** piety under Makhleb 313 | D | Reached skill level 9 in Fighting 313 | D | Reached XP level 7. HP: 19/61 MP: 0/0 313 | D | Learned a level 3 spell: Teleport Other 327 | D | Noticed a merfolk 337 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 6 7 9 | 9.9 Dodging | 5 6 7 8 | 8.0 Spellcasting | 5 6 7 8 | 8.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Halberd | | 3 | || 3 Mace | | | 2 || 2 Cast: Foxfire | 7 | 9 | 1 || 17 Scorch | | 17 | 2 || 19 Conjure Flame | | 1 | || 1 Shock | | | 2 || 2 Inner Flame | | | 1 || 1 Evoke: Wand | 3 | 1 | || 4 Use: Potion | | 2 | 1 || 3 Armor: Robe | | 1 | || 1 Dodge: Dodged | 3 | 12 | 4 || 19