Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 2932033991568629479 16 lotum the Magician (level 2, 0/22 HPs) Began as a Djinni Fire Elementalist on Oct 27, 2022. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:11 (344 turns). lotum the Magician (Djinni Fire Elementalist) Turns: 344, Time: 00:01:12 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 75% Gold: 11 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of attraction {unknown} Skills: * Level 1.2 Fighting + Level 2.4 Dodging - Level 1.5 Stealth * Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 6% 1 b - Scorch Fire 20% 2d6 10% 2 c - Conjure Flame Conj/Fire 10% 6-21 19% 3 d - Inner Flame Hex/Fire 10% N/A 19% 3 e - Flame Wave Conj/Fire 10% 2d6 54% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm quivers. Throw: 3 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (85% to hit) You throw a poisoned dart. The poisoned dart hits the endoplasm. The endoplasm hits you. Your magical contamination has completely faded away. You hit the endoplasm but do no damage. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. The endoplasm attacks as you move away! The endoplasm hits you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! Throw: 2 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 85% to hit) You throw a poisoned dart. The poisoned dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. Throw: dart (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 85% to hit) You throw a poisoned dart. The poisoned dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... ##.#.######...### #.#...........# #.########....# #.# #..#.# #.# #.##.# #.# #.##.# #.# #†##.# #.# #.##.# #@#..# #J# #(# ..# .$(( ####. .. .. ..# You could see an endoplasm. Vanquished Creatures A gnoll (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 bats (D:1) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (others) 14 foxfires (D:1) 3 plants (D:1) 17 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lotum the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | lotum set off with the following spells memorised: Foxfire, | Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 31 | D:1 | Reached skill level 1 in Fighting 31 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 344 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.2 Dodging | | 2.4 Stealth | | 1.5 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 9 Throw: Dart || 7 Cast: Foxfire || 11 Armor: Robe || 2 Dodge: Dodged || 17