Dungeon Crawl Stone Soup version 0.30-a0-596-g0af90f9a20 (webtiles) character file. Game seed: 9745615802447320256 21 lotum the Magician (level 2, 0/17 HPs) Began as an Octopode Hedge Wizard on Jan 6, 2023. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (420 turns). lotum the Magician (Octopode Hedge Wizard) Turns: 420, Time: 00:00:40 Health: 0/17 AC: 1 Str: 9 XL: 2 Next: 83% Magic: 6/6 EV: 13 Int: 16 God: Gold: 25 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Magical Staves g - a staff of fire Scrolls d - a scroll of brand weapon {unknown} i - 2 scrolls of identify {unknown} Potions c - a potion of magic e - a potion of haste {unknown} f - a potion of brilliance {unknown} h - a potion of cancellation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Unarmed Combat - Level 3.0 Spellcasting - Level 1.0 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 12% 1 b - Blink Tloc 10% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Call Imp Summ 5% N/A 19% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 28% 2 Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Key pressed, stopping explore. No target in view! You see here a dart slug corpse. A quokka is nearby! A quokka is nearby! No target in view! No target in view! No target in view! No target in view! A quokka is nearby! A quokka and a ball python come into view. There are monsters nearby! The ball python hisses angrily. The ball python misses you. The ball python grabs you. The ball python constricts you. You hit the ball python but do no damage. You grab the ball python. You constrict the ball python. The ball python bites you. The ball python constricts you. The quokka bites you. The quokka bites you but does no damage. You hit the ball python but do no damage. The ball python is moderately wounded. You constrict the ball python. The ball python bites you but does no damage. The ball python constricts you. The quokka barely misses you. The quokka closely misses you. You hit the ball python. You squeeze the ball python. You kill the ball python! The quokka closely misses you. The quokka misses you. You hit the quokka but do no damage. You grab the quokka. You constrict the quokka. The quokka misses you. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the quokka. Your grab misses the quokka. Your squeeze misses the quokka. You constrict the quokka. The quokka barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka but do no damage. You grab the quokka. You constrict the quokka. x2; The quokka bites you. You die... ###...####PPPPPPPPPPP #.......##PPPPP.....P #.#...#.##PPP..PPPPP. #.#..##.##PP.PPP...PP # #.......PP.PP.PPP.P #### #..##.##P.PP.PP.PP. .....#..##.##P.P.PP.P.PP #........##P