Dungeon Crawl Stone Soup version 0.30-a0-778-g2ef04afb54 (webtiles) character file. Game seed: 1863359408281186510 19 lotum the Magician (level 2, -2/21 HPs) Began as a Djinni Hedge Wizard on Feb 16, 2023. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (433 turns). lotum the Magician (Djinni Hedge Wizard) Turns: 433, Time: 00:00:37 Health: -2/21 AC: 2 Str: 9 XL: 2 Next: 95% Gold: 19 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, horns 1, wild magic 1, noise suppression a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of silence {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 9% 1 b - Slow Hex 60% N/A 9% 1 c - Blink Tloc 30% N/A 13% 2 d - Call Imp Summ 15% N/A 13% 2 e - Mephitic Cloud Conj/Pois/Air 15% N/A 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a pair of small horns on your head. Your spells are a little harder to cast, but a little more powerful. You passively dampen the noise of your surroundings. Message History The hobgoblin is severely wounded. The hobgoblin barely misses you. The hobgoblin closely misses you. Unknown command. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! The hobgoblin hits you but does no damage. Unknown command. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, quivering stones (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, quivering stones (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! You feel your surroundings grow quieter. You feel less in control of your magic. The hobgoblin hits you. You die... #......# #... #...[..# ##.. #######......# #.. ####............# #.. #...............# ### ...............###### #........†......... ##...........†....# #†@..[..#...#####.# #(..g#######...# #.# ##.## ##### #.# #. #.# .. #.# ## #.. ### You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lotum the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | lotum set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 71 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 216 | D:1 | Reached skill level 3 in Spellcasting 432 | D:1 | HP: 1/21 [hobgoblin (1)] 433 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 433 | D:1 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 433 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 433 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, chequers_serial_rivers_room_b, minmay_pentomino_x2 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 14 Cast: Magic Dart || 34 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 433 | 433 | 0 | 0 | 354 | 1 | 433.0 | Dungeon | 433 | 433 | 0 | 0 | 354 | 1 | 433.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 433 daAuts