Dungeon Crawl Stone Soup version 0.30-a0-808-g6e0788376e (webtiles) character file. Game seed: 14725314978654345545 18 lotum the Conjurer (level 2, 0/19 HPs) Began as a Mummy Conjurer on Feb 26, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (464 turns). lotum the Conjurer (Mummy Conjurer) Turns: 464, Time: 00:00:48 Health: 0/19 AC: 2 Str: 10 XL: 2 Next: 48% Magic: 1/6 EV: 11 Int: 17 God: Gold: 7 SH: 0 Dex: 10 Spells: 6/7 levels left rFire x . . SeeInvis . c - +0 club rCold + . . Faith + (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting * Level 3.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. You have a special connection with the divine. (Faith) Message History The jackal barks! You see here a +0 club. c - a +0 club The jackal barely misses you. x2; The jackal bites you. The jackal barely misses you. The jackal misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. The jackal bites you. The jackal closely misses you. The jackal misses you. c - a +0 club (weapon) The jackal bites you. x2 You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. x3; The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal completely misses you. The jackal bites you but does no damage. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal closely misses you. The jackal misses you. You hit the jackal. Your punch misses the jackal. The jackal is heavily wounded. The jackal completely misses you. x2; The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. You die... #.....#..##........... #######..##.....).... '........##........# ########>........†.# ## ###.#.......# ^# #.#.......# #### #.#......#.# .#*# #.##...hh# .. .### #.##..h@$# .# .#D# #........# # .### .###.....# .#*# ######. .### ## .#D# #### #D# ### You could see 3 jackals. Vanquished Creatures 5 ball pythons (D:1) 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) A jackal (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lotum the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Noticed a tentacled monstrosity 0 | D:1 | Noticed a shadow dragon 4 | D:1 | Noticed a shadow dragon 4 | D:1 | Noticed a shadow dragon 6 | D:1 | Noticed a green draconian 8 | D:1 | Noticed a green draconian 11 | D:1 | Noticed a shadow dragon 13 | D:1 | Noticed a shadow dragon 15 | D:1 | Noticed an orb of fire 15 | D:1 | Noticed an orb of fire 17 | D:1 | Noticed an iron dragon 19 | D:1 | Noticed a shadow dragon 19 | D:1 | Noticed an orb of fire 21 | D:1 | Noticed a large abomination 263 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 380 | D:1 | Found a faded altar of an unknown god. 464 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_loops_cross, ebering_ecumenical_altar_petrified Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.1 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 8 Club || 4 Cast: Magic Dart || 28 Armour: Robe || 9 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 464 | 464 | 0 | 0 | 393 | 1 | 464.0 | Dungeon | 464 | 464 | 0 | 0 | 393 | 1 | 464.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 464 daAuts