Dungeon Crawl Stone Soup version 0.30-a0-1160-g6e42c06551 (webtiles) character file. Game seed: 15052884651950009812 51 lotum the Conjurer (level 3, 0/16 HPs) Began as a Vine Stalker Conjurer on Apr 26, 2023. Slain by Ijyb ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1685 turns). lotum the Conjurer (Vine Stalker Conjurer) Turns: 1685, Time: 00:01:52 Health: 0/16 AC: 3 Str: 9 XL: 3 Next: 81% Magic: 0/8 EV: 12 Int: 20 God: Gold: 65 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . e - +0 dagger rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of protection from cold HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons c - a +0 lajatang e - a +0 dagger (weapon) Missiles i - 5 silver boomerangs (quivered) Armour a - a +0 robe (worn) j - a +0 cloak (worn) Jewellery h - a ring of protection from cold (left hand) Scrolls f - 2 scrolls of identify {unknown} k - a scroll of vulnerability {unknown} l - a scroll of fog {unknown} Potions b - a potion of magic d - 3 potions of heal wounds g - 2 potions of might {unknown} m - a potion of invisibility {unknown} n - a potion of attraction {unknown} Skills: - Level 1.5 Dodging - Level 2.4 Stealth + Level 2.9 Spellcasting * Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Inner Flame Hex/Fire 2% N/A 41% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Conjure Ball Lightning Conj/Air 6% 3x3d6 100% 6 Enfeeble Hex 1% N/A 100% 7 Discord Hex 1% N/A 100% 8 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Done exploring. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You can't go down here! There is a stone staircase leading down, spattered with blood here. You see here a ball python corpse. You climb downwards. There is a stone staircase leading up here. Ijyb is nearby! Ijyb is nearby! Ijyb is nearby! The helpless Ijyb fails to defend herself. You hit Ijyb. Your bite misses Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 club. You barely miss Ijyb. You bite Ijyb, but do no damage. Ijyb is lightly wounded. Ijyb zaps a wand. The puff of flame hits you! Ijyb hits you with a +0 club. You climb upwards. There is a stone staircase leading down, spattered with blood here. You see here a ball python corpse. It was a potion of heal wounds. That seemed strangely inert. Ijyb hits you with a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of flame (19) (lightly wounded, 72% to hit) The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb hits you with a +0 club. You die... #...............# #........#.# #...########....## #........#.### #......# #.....###..........#.. ######.#####.......######........ ..##.....##..>..##.#.......#..... #..#............##........##..... ##.....#.....##.....#.........##. ###.>.........g................. ## #............@.....####..####. .###...........#.[.........<..... ........†#....##.###............# .........####.##.# ######.......# _.......## #....# #(.....## ....##..# #..### ##......# ........## #..## ####.##.#.# .##......#####..# #....##...# ###.............#######<######... You could see Ijyb. Vanquished Creatures An adder (D:2) A worm (D:2) 3 bats 2 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:2) 4 kobolds 3 quokkas 7 ball pythons 5 frilled lizards 4 goblins 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lotum the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 172 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 1104 | D:2 | Reached XP level 3. HP: 16/16 MP: 4/7 1227 | D:2 | Learned a level 2 spell: Searing Ray 1371 | D:2 | Found a hazy altar of Hepliaklqana. 1520 | D:2 | Reached skill level 5 in Conjurations 1679 | D:3 | Noticed Ijyb 1685 | D:2 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic D:2: layout_rooms, basic_altar, minmay_pentomino_s2 D:3: layout_basic, uniq_jessica, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 1.5 Stealth | | 2.4 Spellcasting | | 2.9 Action || total ---------------------------++------- Melee: Dagger || 16 Bite || 3 Cast: Magic Dart || 65 Searing Ray || 1 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 2 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1685 | 1618 | 67 | 27 | 1413 | 3 | 561.7 | Dungeon | 1685 | 1618 | 67 | 27 | 1413 | 3 | 561.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 969 daAuts D:2: 712 daAuts D:3: 3 daAuts