Dungeon Crawl Stone Soup version 0.32-a0-1074-g4fd57f6e19 (webtiles) character file. Game seed: 3500184384624315507 0 lotum the Conjurer (level 1, 0/13 HPs) Began as a Coglin Conjurer on May 7, 2024. Slain by a quokka (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (71 turns). lotum the Conjurer (Coglin Conjurer) Turns: 71, Time: 00:00:08 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 17 God: Gold: 16 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - 2 potions of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.7 Spellcasting * Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is almost dead. The quokka barely misses you. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is almost dead. The quokka closely misses you. Unknown command. A quokka is nearby! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the quokka. The quokka is almost dead. The quokka barely misses you. You hit the quokka but do no damage. The quokka is almost dead. The quokka bites you. You hit the quokka but do no damage. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. You barely miss the quokka. The quokka is almost dead. The quokka bites you. You die... ####### #########.....# ..........###.# ############..#...# .......#####..#.### #####.#..........###### #.....#.###....@....... ##.##..#.###.###r.###### .............# ...# .....>#######....... .##.#..... .....## ....#.#### #.....# #...#.# ....... #...+.# #####..# #...#. You could see a quokka. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lotum the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 71 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 3 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 71 | 71 | 0 | 0 | 58 | 1 | 71.0 | Dungeon | 71 | 71 | 0 | 0 | 58 | 1 | 71.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 71 daAuts