Dungeon Crawl Stone Soup version 0.32-a0-1308-g275cc6b170 (webtiles) character file. Game seed: 4048068319040225064 125 lotum the Conjurer (level 5, -2/31 HPs) Began as an Octopode Conjurer on May 26, 2024. Slain by an ogre ... wielding a +0 giant club (33 damage) ... on level 4 of the Dungeon. The game lasted 00:02:59 (2859 turns). lotum the Conjurer (Octopode Conjurer) Turns: 2859, Time: 00:03:00 Health: -2/31 AC: 1 Str: 10 XL: 5 Next: 9% Magic: 5/9 EV: 12 Int: 23 God: Gold: 148 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . l - ring of Foudwuoh {Wiz Str+4} rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 148 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Jewellery l - the ring of Foudwuoh (left tentacle) {Wiz Str+4} (You found it on level 3 of the Dungeon) [ring of wizardry] It improves your spell success rate. Str+4: It affects your strength (+4). Wiz: It increases the success rate of your magical spells. Scrolls c - 4 scrolls of identify {unknown} g - a scroll of fear {unknown} h - a scroll of enchant weapon {unknown} i - 2 scrolls of teleportation {unknown} m - a scroll of enchant armour {unknown} o - a scroll of vulnerability {unknown} q - a scroll of fog {unknown} r - a scroll of poison {unknown} Potions a - a potion of magic d - 3 potions of brilliance {unknown} e - a potion of mutation {unknown} f - 2 potions of curing {unknown} j - a potion of degeneration {unknown} k - a potion of enlightenment {unknown} n - a potion of might {unknown} p - 2 potions of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 5.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 32% 3-5/arc 2% 2 Fulminant Prism Conj/Alch 8% 3d7 14% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 14% 4 Airstrike Air 1% 2d(1-17) 41% 4 Summon Lightning Spire Summ/Air 3% N/A 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You puncture the rat! You kill the rat! No target in view! r - a scroll labelled GAEMOS ODO UTZ No target in view! No target in view! Key pressed, stopping explore. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! No target in view! Things that are here: a +0 club; a +0 sling; a goblin skeleton There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is severely wounded. The searing ray misses the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .# #. ####.###...... .#.## .............. .... ###.....###.. #..# #####.# #.# #..# #<# #.# #######..####.# ## #.# #.# .............# #.##### #.# #.# #######.#.###.###O...... ..# #.# #.#.# #.#@# ## #.# #.. #######.#.####...####.... ..# ### ......................# ### .####.....##<.....###### .# #...####...........# .#####.## #......####.########## .......# #.#...## #........... <####### #.##### ############ .# #.# You could see an ogre. Vanquished Creatures A hound (D:4) An orc wizard (D:3) An adder (D:3) A dart slug (D:1) A ribbon worm (D:2) 3 bats 6 endoplasms 3 giant cockroaches 7 goblins 5 hobgoblins 4 jackals (D:2) 3 quokkas 4 ball pythons A frilled lizard (D:1) 5 kobolds 9 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lotum the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 122 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 733 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/7 1360 | D:2 | Learned a level 2 spell: Searing Ray 1633 | D:2 | Identified the +0 robe of Ticah {rF++} 1768 | D:3 | Identified the ring of Foudwuoh {Wiz Str+4} 1828 | D:3 | Reached skill level 5 in Conjurations 1828 | D:3 | Reached XP level 4. HP: 16/27 MP: 1/8 1983 | D:4 | Noticed a lemure 1983 | D:4 | Noticed a lemure 2173 | D:3 | Reached XP level 5. HP: 25/31 MP: 9/9 2856 | D:4 | Noticed an ogre 2859 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic D:2: layout_loops_ring D:3: layout_basic D:4: layout_loops_ring, nicolae_overflow_hidden_temple, uniq_crazy_yiuf_cottage, uniq_pikel Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Conjurations | 5 | 5.7 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Tentacles | 8 | 4 || 12 Unarmed | 2 | || 2 Dagger | 17 | 12 || 29 Constrict | 6 | 4 || 10 Cast: Magic Dart | 57 | 13 || 70 Searing Ray | 1 | 2 || 3 Stab: Sleeping | 1 | 4 || 5 Armour: Skin | 15 | 4 || 19 Dodge: Dodged | 18 | 5 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2856 | 2774 | 82 | 49 | 2419 | 4 | 714.0 | Dungeon | 2856 | 2774 | 82 | 49 | 2419 | 4 | 714.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1025 daAuts D:3: 906 daAuts D:2: 710 daAuts D:4: 214 daAuts