Dungeon Crawl Stone Soup version 0.33-a0-1135-g4c332b3a82 (webtiles) character file. Game seed: 5618581706163323007 51 ludeguy the Conjurer (level 3, -5/20 HPs) Began as a Tengu Hedge Wizard on Mar 28, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:55 (1396 turns). ludeguy the Conjurer (Tengu Hedge Wizard) Turns: 1396, Time: 00:03:56 Health: -5/20 AC: 2 Str: 10 XL: 3 Next: 83% Magic: 3/8 EV: 12 Int: 14 God: Gold: 107 SH: 0 Dex: 15 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles f - 3 throwing nets Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery o - a +5 ring of evasion Scrolls i - a scroll of noise j - a scroll of poison {unknown} l - a scroll of blinking {unknown} n - a scroll of enchant weapon Potions d - a potion of magic e - a potion of heal wounds g - 2 potions of brilliance h - 4 potions of curing k - 2 potions of might {unknown} m - a potion of enlightenment {unknown} Skills: + Level 1.3 Fighting + Level 2.9 Dodging + Level 2.7 Stealth - Level 3.0 Spellcasting + Level 3.5 Conjurations - Level 1.2 Summonings - Level 1.1 Necromancy - Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 16% 1 Call Imp Summ 10% N/A 21% 2 Grave Claw Necr 10% 2d7 21% 2 Blink Tloc 8% N/A 24% 2 Jinxbite Hex 4% N/A 32% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Alistair's Intoxication Alch 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Terence is heavily wounded. Terence hits you with a +0 flail. You hit Terence but do no damage. Terence is heavily wounded. Terence misses you. You hit Terence but do no damage. You claw Terence, but do no damage. You peck Terence, but do no damage. Terence is heavily wounded. Terence misses you. You completely miss Terence. Your kick misses Terence. Terence is heavily wounded. Terence misses you. You hit Terence but do no damage. You claw Terence, but do no damage. Terence is heavily wounded. Terence hits you but does no damage. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 flail! You hit Terence. Terence is severely wounded. Terence completely misses you. You closely miss Terence. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. You claw Terence. Terence is severely wounded. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .. #.# #. #.. #..# ###.. #.. ... ....#..##.. .# .........)## .# .# #......#..# ..# ### ###......#..##.... ..### ...............# #...#####.....#.@.....# <......##(.......@....# ...............###....# ........#..#..........# #####............##..)# #................# ...# #.###......#.....# ..# #......#.....# ..# #......#.....# You could see Terence. Vanquished Creatures An adder (D:1) 2 dart slugs (D:1) 5 bats 3 endoplasms 2 giant cockroaches (D:1) 2 goblins 2 hobgoblins 4 jackals (D:1) 4 quokkas 2 ball pythons (D:1) 3 frilled lizards (D:1) 3 kobolds 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ludeguy the Tengu Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 61 | D:1 | Reached XP level 2. HP: 13/16 MP: 0/7 505 | D:1 | Reached skill level 1 in Fighting 629 | D:1 | Reached XP level 3. HP: 20/20 MP: 4/8 1381 | D:2 | Noticed Terence 1396 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: layout_rooms, chequers_serial_rivers_small_b, minmay_diced_spiral, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.5 Fighting | 1 | 1.3 Dodging | | 2.9 Stealth | | 2.7 Spellcasting | | 3.0 Summonings | | 1.2 Necromancy | | 1.1 Translocations | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 35 Kick || 12 Peck || 1 Cast: Magic Dart || 69 Use: Potion || 1 Scroll || 4 Armour: Robe || 19 Dodge: Dodged || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1396 | 1370 | 26 | 246 | 874 | 2 | 698.0 | Dungeon | 1396 | 1370 | 26 | 246 | 874 | 2 | 698.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 977 daAuts D:2: 419 daAuts