Dungeon Crawl Stone Soup version 0.27-a0-1149-g4505690ab0 (webtiles) character file. Game seed: 1423636832069587039 42671 lunkers the Thaumaturge (level 14, -7/111 HPs) Began as a Djinni Earth Elementalist on May 12, 2021. Was a High Priest of Makhleb. Mangled by an eight-headed hydra (12 damage) ... on level 4 of the Lair of Beasts. The game lasted 00:28:07 (14217 turns). lunkers the Thaumaturge (DjEE) Turns: 14217, Time: 00:28:08 Health: -7/111 AC: 13 Str: 11 XL: 14 Next: 56% Gold: 872 EV: 16 Int: 25 God: Makhleb [*****.] SH: 0 Dex: 14 rFire + + . SeeInvis + n - +5 morningstar "Paemacup" {protect, *Corrode Str+4 Int+3} rCold . . . Faith . (no shield) rNeg . . . Spirit . Z - +1 robe {rC+} rPois ∞ Reflect . I - +2 hat {SInv} rElec . Harm . B - +0 cloak rCorr . Rampage . C - +2 pair of gloves Will +.... (boots unavailable) Stlth ++........ g - amulet of regeneration HPRegen 1.28/turn a - +4 ring of evasion MPRegen 0.00/turn b - +4 ring of protection @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb You were on level 4 of the Lair of Beasts. You worshipped Makhleb. Makhleb was extremely pleased with you. You visited 3 branches of the dungeon, and saw 17 of its levels. You collected 1151 gold pieces. You spent 279 gold pieces at shops. Inventory: Hand Weapons i - a +2 dagger of electrocution n - the +5 morningstar "Paemacup" (weapon) {protect, *Corrode Str+4 Int+3} (You bought it in a shop on level 2 of the Dungeon) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It affects your intelligence (+3). It may corrode you when you take damage. Missiles o - 293 stones F - 2 throwing nets G - a curare-tipped dart Armour d - +0 pearl dragon scales B - a +0 cloak (worn) C - a +2 pair of gloves (worn) I - a +2 hat of see invisible (worn) J - a +0 troll leather armour N - +0 steam dragon scales Z - a +1 robe of cold resistance (worn) Magical Staves u - a staff of conjuration Jewellery a - a +4 ring of evasion (left hand) b - a +4 ring of protection (right hand) g - an amulet of regeneration (around neck) q - a ring of see invisible T - a ring of resist corrosion W - a ring of protection from fire X - a ring of magical power Y - a ring of ice Wands c - a wand of charming (9) r - a wand of digging (10) t - a wand of flame (61) x - a wand of acid (8) D - a wand of paralysis (10) L - a wand of mindburst (16) M - a wand of polymorph (8) U - a wand of iceblast (3) Scrolls f - 2 scrolls of magic mapping h - 2 scrolls of brand weapon w - 5 scrolls of amnesia y - 2 scrolls of enchant weapon A - a scroll of fog {unknown} K - a scroll of enchant armour R - a scroll of summoning S - 5 scrolls of identify V - 3 scrolls of teleportation Potions e - 6 potions of flight j - 3 potions of berserk rage k - 2 potions of mutation l - 3 potions of haste {unknown} m - 6 potions of heal wounds p - a potion of ambrosia {unknown} s - 4 potions of curing v - 3 potions of might z - 4 potions of degeneration {unknown} E - 2 potions of cancellation {unknown} H - a potion of attraction {unknown} O - a potion of resistance P - 3 potions of brilliance {unknown} Miscellaneous Q - a condenser vane (inert) Skills: + Level 13.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 14.9 Spellcasting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 100% 3d13 1% 3 b - Passwall Tmut/Erth 63% N/A 0% 2 c - Sandblast Erth 100% 2d20 0% 1 d - Petrify Tmut/Erth 76% N/A 1% 4 e - Lee's Rapid Deconstr Erth 38% 3d20* 1% 5 f - Magic Dart Conj 100% 1d8 0% 1 g - Wereblood Tmut 76% N/A 0% 2 h - Call Canine Familiar Summ 76% N/A 1% 3 i - Ignite Poison Fire/Tmut/Pois 76% N/A 1% 3 j - Animate Armour Summ/Erth 100% N/A 1% 4 k - Bolt of Magma Conj/Fire/Erth 38% 4d16 1% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:7 Lair (4/6) D:8 Swamp (0/4) Lair:3 Snake (0/4) Lair:3 Orc (0/2) D:12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 ( D:10 ( Annotations: D:6 exclusion: statue D:9 3 runed translucent doors, deifeln's ghost, novice PaFi D:10 2 runed translucent doors, indyram44's ghost, novice SpVM Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The eight-headed hydra bites you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (moderately wounded, 92% to hit) The stone arrow hits the eight-headed hydra!! The eight-headed hydra is severely wounded. * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you but does no damage. The eight-headed hydra misses you. The eight-headed hydra barely misses you. The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The eight-headed hydra closely misses you. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (severely wounded, 92% to hit) The stone arrow misses the eight-headed hydra. * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The eight-headed hydra completely misses you. The eight-headed hydra barely misses you. The eight-headed hydra bites you! 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