Dungeon Crawl Stone Soup version 0.31-a0-66-ge618eeaa78 (webtiles) character file. Game seed: 3540377944522823032 22 lunkers the Conjurer (level 3, 0/29 HPs) Began as a Meteoran Wanderer on May 22, 2023. Slain by a kobold ... wielding a +0 whip (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (288 turns). lunkers the Conjurer (Meteoran Wanderer) Turns: 288, Time: 00:01:20 Health: 0/29 AC: 2 Str: 11 XL: 3 Next: 23% Magic: 0/6 EV: 12 Int: 18 God: Gold: 42 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Scrolls d - a scroll of teleportation f - a scroll of blinking {unknown} Potions b - a potion of berserk rage e - a potion of attraction {unknown} Skills: - Level 2.1 Fighting - Level 1.2 Dodging - Level 1.0 Stealth + Level 1.9 Spellcasting * Level 4.2 Conjurations - Level 2.4 Hexes * Level 1.7 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 b - Static Discharge Conj/Air 22% 2-3/arc 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 40% N/A 7% 1 Foxfire Conj/Fire 32% 2x1d5 9% 1 Tukima's Dance Hex 10% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 910 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History There is a stone staircase leading down here. You see here a +0 flail. A kobold comes into view. It is wielding a +0 whip. There is an escape hatch in the floor here. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (60% to hit) The zap misses the kobold. You are too injured to fight recklessly! Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (60% to hit) The zap misses the kobold. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (60% to hit) The zap hits the kobold. The kobold is moderately wounded. * * * LOW MAGIC WARNING * * * You don't have enough magic to cast this spell. Unknown command. Unknown command. Unknown command. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the kobold. The kobold is heavily wounded. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You barely miss the kobold. You punch the kobold. The kobold is severely wounded. The kobold barely misses you. You closely miss the kobold. The kobold is severely wounded. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You completely miss the kobold. The kobold is severely wounded. The kobold hits you with a +0 whip. You die... #.########## #..........,* #.....####### #.........., #..[........# #.......... #.....#####.###.......... ...#......#....#+######## , ##.##.###.#....#.# #.........#....#.####### #.. #....................... ... #.>............>@K....# #.. #.)..^....####.#.......# , *#.. #...)....#####.###.##..# * #.. #................#.# ,. ,, *#.. #........#####.#.# # , * *#.. #........# #.#... * ##..#####.. #........# #.######............ ......########........###.####... #####.#............... #.##*#.## You could see a kobold. Vanquished Creatures A gnoll (D:1) 5 ball pythons (D:1) 3 endoplasms (D:1) 3 bats (D:1) A kobold (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lunkers the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | lunkers set off with the following items: a +0 dagger, a | potion of berserk rage, a +0 robe, a scroll of | teleportation; and the following spells available to | memorise: Slow, Foxfire, Shock, Static Discharge, Tukima's | Dance. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 2 | D:1 | Learned a level 1 spell: Shock 62 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/5 68 | D:1 | Reached skill level 1 in Air Magic 76 | D:1 | Learned a level 2 spell: Static Discharge 143 | D:1 | Reached skill level 4 in Conjurations 261 | D:1 | HP: 1/24 [gnoll/+0 flail (10)] 263 | D:1 | Reached XP level 3. HP: 2/29 MP: 0/6 288 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic D:2: layout_loops_ring, serial_bayou_lagoon_a Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 1 | 1.7 Conjurations | 4 | 4.2 Fighting | | 2.1 Dodging | | 1.2 Stealth | | 1.0 Spellcasting | | 1.9 Hexes | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 12 Punch || 1 Cast: Shock || 25 Static Discharge || 1 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 288 | 278 | 10 | 0 | 174 | 2 | 144.0 | Dungeon | 288 | 278 | 10 | 0 | 174 | 2 | 144.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 274 daAuts D:2: 13 daAuts