Dungeon Crawl Stone Soup version 0.31-a0-1549-g5ff9445e89 (webtiles) character file. Game seed: 11948959173369127660 7 lunkers the Magician (level 2, -6/21 HPs) Began as a Djinni Alchemist on Jan 2, 2024. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (364 turns). lunkers the Magician (Djinni Alchemist) Turns: 364, Time: 00:01:14 Health: -6/21 AC: 2 Str: 7 XL: 2 Next: 10% Gold: 28 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-7 HP) @: weakened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of vulnerability {unknown} f - a scroll of fog {unknown} Potions d - 2 potions of curing {unknown} e - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes Level 0.0 Charms + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations Level 0.0 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Mercury Vapours Alch/Air 26% N/A 7% 2 b - Sting Conj/Alch 52% 1d6 4% 1 c - Mephitic Cloud Conj/Alch/Air 13% N/A 13% 3 d - Olgreb's Toxic Radia Alch 13% N/A 41% 4 e - Sticky Flame Fire/Alch 13% 2d5 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm looks weaker. Casting: Mercury Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Fumes of mercury billow around the endoplasm! The endoplasm looks even weaker. Casting: Mercury Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Fumes of mercury billow around the endoplasm! The endoplasm looks even weaker. You feel your attacks grow feeble. The endoplasm hits you. Casting: Mercury Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Fumes of mercury billow around the endoplasm! The endoplasm looks even weaker. You feel as though you will be weak longer. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (weak, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, weak, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... #. #.. .# # #. #.# ...# # ###.###.# ...# ### #.....#.####....#.#.. #.....#.........#.#.. #.....#...###+#.#.#.. #.....'.....#.#.#.### #.....#.....#.#.#.# # #.#J@.......#.#.#.### #...........#.#.#.##. .............†........+. ##>............#+#+#.##. #.#######.............# # #.............# #.............# ###+#.........# ..........# You could see an endoplasm (very poisoned, weak). Vanquished Creatures A hobgoblin (D:1) 4 jackals (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lunkers the Djinni Alchemist began the quest for the Orb. 0 | D:1 | lunkers set off with the following spells memorised: Sting, | Mercury Vapours, Mephitic Cloud, Olgreb's Toxic Radiance, | Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 138 | D:1 | Found Qisoevvi's Assorted Antiques. 150 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 364 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Sting || 12 Mercury Vapours || 7 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 364 | 364 | 0 | 0 | 295 | 1 | 364.0 | Dungeon | 364 | 364 | 0 | 0 | 295 | 1 | 364.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 364 daAuts