Dungeon Crawl Stone Soup version 0.32-a0-1074-g4fd57f6e19 (webtiles) character file. Game seed: 2771160782560954530 37 lunkers the Apothecary (level 3, -2/24 HPs) Began as a Merfolk Alchemist on May 7, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon on May 8, 2024. The game lasted 00:02:28 (994 turns). lunkers the Apothecary (Merfolk Alchemist) Turns: 994, Time: 00:02:29 Health: -2/24 AC: 2 Str: 8 XL: 3 Next: 39% Magic: 4/6 EV: 11 Int: 16 God: Gold: 35 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: brilliant, lethally poisoned (-2 -> -6) A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of silence {unknown} Potions d - a potion of brilliance Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations * Level 5.8 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 72% 1d7 5% 1 b - Mercury Vapours Alch/Air 32% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Alch/Air 22% N/A 14% 2 Magic Dart Conj 20% 1d4 16% 1 Searing Ray Conj 10% 2d4 24% 2 Mephitic Cloud Conj/Alch/Air 12% N/A 26% 3 Olgreb's Toxic Radiance Alch 30% N/A 19% 4 Fulminant Prism Conj/Alch 9% 3d7 47% 4 Ignite Poison Fire/Alch 16% N/A 52% 4 Sticky Flame Fire/Alch 16% 2d5 52% 4 Freezing Cloud Conj/Ice/Air 1% 6-21 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are lethally poisoned! Unknown command. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll barely misses you. Unknown command. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll hits you from afar with a +0 spear of venom. * * * LOW HITPOINT WARNING * * * Casting: Mercury Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 spear of venom (severely wounded, very poisoned, weak, chance to weaken: 100%) You feel a surge of power! Fumes of mercury billow around the gnoll! The gnoll looks even sicker. The gnoll looks even weaker. The endoplasm looks weaker. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll barely misses you. Unknown command. Casting: Mercury Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 spear of venom (severely wounded, very poisoned, weak, chance to weaken: 100%) You feel a surge of power! Fumes of mercury billow around the gnoll! The gnoll looks as sick as possible! The gnoll looks even weaker. The endoplasm looks even weaker. * * * LOW HITPOINT WARNING * * * You feel sick. The endoplasm freezes you. You are frozen. You die... # # # ############### ####### #####.............# #.....# #.........#######.# #######.....# #)........# #.# ............###.........#######.# ............'.gJ@................ ............##r............####.# .......#######................... .......... #.............#.##.# ........... #....#......... #+# ............ #....#..##.... .. ............ #....# .# . .... ............ ..#### .# .... ####### .... You could see a gnoll (extremely poisoned, weak), an endoplasm (weak) and a rat. Vanquished Creatures A gnoll (D:1) 2 bats (D:1) 3 endoplasms (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lunkers the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 208 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 301 | D:1 | Reached skill level 5 in Alchemy 313 | D:1 | Learned a level 2 spell: Mercury Vapours 420 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 993 | D:1 | HP: 1/24 [poisoned by a gnoll] 994 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic, minmay_pentomino_t2 Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 5 | 5.8 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Sting || 43 Mercury Vapours || 7 Use: Potion || 2 Armour: Robe || 27 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 994 | 994 | 0 | 11 | 746 | 1 | 994.0 | Dungeon | 994 | 994 | 0 | 11 | 746 | 1 | 994.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 994 daAuts