Dungeon Crawl Stone Soup version 0.32-a0-1250-g5cf9a61fe5 (webtiles) character file. Game seed: 7497805416262165480 0 lunkers the Apothecary (level 1, 0/13 HPs) Began as a Merfolk Alchemist on May 22, 2024. Constricted to death by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (18 turns). lunkers the Apothecary (Merfolk Alchemist) Turns: 18, Time: 00:00:15 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 10% Magic: 0/3 EV: 1 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated, constricted A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting - Level 0.7 Conjurations * Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level p - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Adjust which spell? a - Sting Adjust to which letter? p - Sting The goblin hits you with a +0 dagger. There is an open door here. You closely miss the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. The ball python barely misses you. The ball python closely misses you. You barely miss the goblin. You punch the goblin. You kill the goblin! The ball python bites you but does no damage. The ball python misses you. You hit the ball python but do no damage. The ball python bites you. The ball python barely misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python closely misses you. You see here a +0 dagger. c - a +0 dagger The ball python barely misses you. x2; The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * c - a +0 dagger (weapon) Unknown command. You closely miss the ball python. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ball python Aim: a ball python (constricting you, 64% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... .~~~≈≈≈≈≈.....~ .~~≈≈≈~≈≈~..... ..~~~~~~~...... ..~≈~~~~....... ...~~.......~~~ ..?........~~~~ ......b....~~≈≈ .......@S.~~≈≈≈ .....##'##~~≈≈≈ ..~ ##...## ≈≈≈ . #.....# ≈ #..<..# #..>..# ##...## ##### You could see a bat and a ball python. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lunkers the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 18 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_loops_corners Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 1 Punch || 1 Cast: Sting || 3 Armour: Robe || 11 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 2 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 2 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 17 daAuts