Dungeon Crawl Stone Soup version 0.32-a0-1407-g9bcd2ff519 (webtiles) character file. Game seed: 14904950526666403881 0 lunkers the Vexing (level 1, -2/13 HPs) Began as a Vampire Enchanter on June 11, 2024. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (256 turns). lunkers the Vexing(Vampire Enchanter) Turns: 256, Time: 00:00:15 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 5 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly, invisible A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of invisibility Skills: + Level 1.1 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Sandblast Erth 2% 2d4 19% 1 Dazzling Flash Conj/Hex 18% N/A 24% 3 Passwall Erth 1% N/A 50% 3 Stone Arrow Conj/Erth 2% 3d7 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You pick up a book of Geomancy and begin reading... You add the spells Sandblast, Stone Arrow and Passwall to your library. No target in view! No target in view! No target in view! No target in view! You now have 5 gold pieces. Found a leather armour. You see here a +0 leather armour. A gnoll comes into view. It is wielding a +0 flail. Found a sling. Found a stone staircase leading down. The gnoll shouts! Found a stone staircase leading down. You barely miss the gnoll. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. Unknown command. You don't know any spells. You fade into invisibility! The gnoll hits you with a +0 flail. You die... #......♣P ###### #..> ...♣ #....# #......♣♣ #.##.### #.) ....P ...#...# ......... ...###.# ♣.♣.>.... ...#...# #........ ...#.### ♣g♣ ...#.# #@# ...#.# ♣.♣ . ####.# #.# ... #.##########♣.♣#PPP #.........[......♣ ################PP♣ .♣ .P P. You could see a gnoll (unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lunkers the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 256 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_narrow, layout_basic, serial_forest, infiniplex_forest_end_double, infiniplex_forest_clump_small, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_3, infiniplex_forest_zigzag_1, infiniplex_forest_clump_C, infiniplex_forest_lined_2 Action || total ---------------------------++------- Melee: Dagger || 1 Use: Potion || 1 Armour: Robe || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 256 | 256 | 0 | 0 | 246 | 1 | 256.0 | Dungeon | 256 | 256 | 0 | 0 | 246 | 1 | 256.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 256 daAuts