Dungeon Crawl Stone Soup version 0.32-a0-1858-g5e83875c39 (webtiles) character file. Game seed: 16547068288721132991 380 lunkers the Conjurer (level 6, -6/36 HPs) Began as an Octopode Conjurer on July 26, 2024. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:03:23 (3761 turns). lunkers the Conjurer(Octopode Conjurer) Turns: 3761, Time: 00:03:23 Health: -6/36 AC: 1 Str: 6 XL: 6 Next: 75% Magic: 3/12 EV: 12 Int: 23 God: Gold: 159 SH: 0 Dex: 10 Spells: 10/13 levels left rFire . . . r - +3 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-6 -> -38) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons r - a +3 short sword (weapon) Jewellery p - a +6 ring of intelligence u - a ring of wizardry Wands m - a wand of flame (15) t - a wand of roots (9) Scrolls c - 5 scrolls of identify {unknown} d - 3 scrolls of teleportation {unknown} e - 2 scrolls of vulnerability {unknown} g - 2 scrolls of torment {unknown} h - a scroll of fear {unknown} i - a scroll of enchant weapon {unknown} k - a scroll of noise {unknown} n - a scroll of blinking {unknown} Potions a - a potion of magic b - 3 potions of curing {unknown} f - 2 potions of enlightenment {unknown} j - a potion of brilliance {unknown} l - a potion of haste {unknown} o - 2 potions of mutation {unknown} q - a potion of heal wounds {unknown} s - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.0 Spellcasting * Level 6.8 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 11% 1 Mercury Vapours Alch/Air 8% N/A 16% 2 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Confusing Touch Hex 4% N/A 30% 3 Vampiric Draining Necr 4% 2d6 30% 3 Freezing Cloud Conj/Ice/Air 7% 6-21 75% 5 Lee's Rapid Deconstruct Erth 2% 3d4* 96% 5 Magnavolt Erth/Air 2% 3d9 100% 7 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ru Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 68% to hit) The searing ray misses the water moccasin. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You die... ..........# ... [.........##... ............... ............. .)!......... #........!. #.###.S.†...... ._.....@..# #.######+## You could see a water moccasin. Vanquished Creatures Sigmund (D:2) A scorpion (D:4) Ijyb (D:3) Natasha (twice) (D:2) An adder (D:2) A gnoll (D:2) 2 ribbon worms (D:2) 2 orcs An endoplasm (D:2) A giant cockroach (D:1) 11 goblins 6 hobgoblins A jackal (D:2) 7 kobolds 10 ball pythons 6 bats 6 frilled lizards 4 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lunkers the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 243 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 853 | D:1 | You fall into a shaft and drop 1 floor! 875 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 990 | D:2 | Noticed Natasha 996 | D:2 | Killed Natasha 997 | D:2 | Reached skill level 5 in Conjurations 997 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/8 1094 | D:2 | Learned a level 2 spell: Searing Ray 1720 | D:2 | Noticed Sigmund 1726 | D:2 | Killed Sigmund 1727 | D:2 | Reached skill level 6 in Conjurations 1727 | D:2 | Reached XP level 5. HP: 15/31 MP: 2/10 1727 | D:2 | Reached XP level 6. HP: 17/36 MP: 2/11 1891 | D:2 | Identified the +1 robe "Ywun" {Rampage *Slow rC+} 2331 | D:2 | Noticed Natasha 2334 | D:2 | Killed Natasha 2498 | D:3 | Found a faded altar of an unknown god. 3049 | D:3 | Noticed Ijyb 3059 | D:3 | Killed Ijyb 3666 | D:4 | Noticed a water moccasin 3666 | D:4 | Found a sacrificial altar of Ru. 3760 | D:4 | HP: 1/36 [water moccasin (8)] 3761 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic, minmay_misc_feat_doors D:2: layout_loops_corners, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, minmay_misc_feat_square, minmay_pentomino_pile, uniq_sigmund, uniq_natasha D:3: kennysheep_the_goblin_king, layout_loops_corners, nicolae_ecumenical_pavilion, ebering_dispersal_statue_hall, minmay_ruptured D:4: layout_gridville, lemuel_crystal_altar, gammafunk_ghost_grave, hangedman_decor_growths, minmay_cut_off Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.8 Spellcasting | 3 4 | 4.0 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Tentacles | 2 | || 2 Constrict | 1 | || 1 Cast: Magic Dart | 50 | 76 || 126 Searing Ray | | 3 || 3 Evoke: Wand | | 2 || 2 Armour: Skin | 4 | 13 || 17 Dodge: Dodged | 2 | 15 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3761 | 3615 | 146 | 105 | 3190 | 4 | 940.2 | Dungeon | 3761 | 3615 | 146 | 105 | 3190 | 4 | 940.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1438 daAuts D:3: 1242 daAuts D:1: 1059 daAuts D:4: 20 daAuts