Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. lynaghe the Conjurer (Demigod Conjurer) Turns: 2196, Time: 00:08:15 Health: 33/33 AC: 3 Str: 8 XL: 4 Next: 41% Magic: 10/10 EV: 12 Int: 24 God: Gold: 120 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . i - +0 robe rPois . (no helmet) rElec . k - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 120 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour i - a +0 robe (worn) k - a +0 cloak (worn) Jewellery e - a ring of willpower Scrolls d - a scroll labelled DUQEICIBUXT f - 2 scrolls labelled MYKLOEGGEW g - a scroll labelled IPTIOJ JYIT h - a scroll labelled HUGIBEH POHUNE Potions b - a potion of magic c - 2 potions of might j - a cyan potion Skills: + Level 0.5 Short Blades + Level 1.9 Dodging + Level 2.3 Stealth + Level 2.3 Spellcasting + Level 4.9 Conjurations You have 4 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The gnoll is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Magic restored. You open the door. There is an open door here. You now have 120 gold pieces (gained 10). You open the door. There is an open door here. Found a cloak. There is an open door here. You see here a +0 cloak. Okay, then. You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. Saving game... please wait. ##....#.# ########.....#.#.## ......# .......'.....#'#.#. #####...##############........... .................'........... ###.####.........#........... .# #.........#....†...... ... #.........#.....#+###. ##.#.........#)....#.###. #.'....@....#.)...'...#. ###.........#.....#.#.#. #.................#.#. ##'######.######..#.#. #. #.# #..#.#. # .# #..#.#. #..#.#. ##....#) ####....##. There are no monsters in sight! Vanquished Creatures Terence (D:2) 3 gnolls (D:2) 3 adders (D:2) A worm (D:2) A dart slug (D:1) A bat (D:1) 2 endoplasms A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:2) 3 kobolds A quokka (D:2) 3 ball pythons 3 frilled lizards 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lynaghe the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 473 | D:1 | Reached skill level 4 in Conjurations 555 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 1266 | D:2 | Learned a level 2 spell: Searing Ray 1284 | D:2 | Noticed Terence 1289 | D:2 | Killed Terence 1290 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/8 1837 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/9 Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.9 Stealth | 2 | 2.3 Spellcasting | 2 | 2.3 Short Blades | | 0.5 Dodging | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 7 | 2 || 9 Cast: Magic Dart | 50 | 16 || 66 Searing Ray | 3 | || 3 Use: Potion | 2 | || 2 Armour: Robe | 4 | || 4 Dodge: Dodged | 18 | 1 || 19