Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 17829939171309683338 27 macfelon the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on Aug 12, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:05:09 (1064 turns). macfelon the Conjurer (Human Conjurer) Turns: 1064, Time: 00:05:09 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 25% Magic: 0/6 EV: 12 Int: 20 God: Gold: 7 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -6) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. You spent 52 gold pieces at shops. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog g - a scroll of fear i - a scroll of teleportation {unknown} Potions b - a potion of degeneration {unknown} d - a potion of might {unknown} e - a potion of haste {unknown} h - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Alistair's Intoxication Tmut/Pois 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 *** Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder. The adder is lightly wounded. (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! The searing ray hits the adder. The adder is heavily wounded. You feel sick. The ball python barely misses you. The ball python completely misses you. The adder closely misses you. A hobgoblin comes into view. The searing ray misses the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The ball python barely misses you. The ball python grabs you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. You feel sick. The adder barely misses you. The ball python closely misses you. The ball python constricts you. The adder bites you. * * * LOW HITPOINT WARNING * * * The ball python closely misses you. The ball python constricts you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) The hobgoblin shouts! * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You escape the ball python's grasp. You die... ######## ####.@....# #..S<.....# #...S.##..# #.....# .# #[..##( # #... .# ##.. .# #g. ## ... You could see an adder, a hobgoblin and a ball python. Vanquished Creatures An adder (D:2) A dart slug (D:1) A bat (D:2) 3 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | macfelon the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 255 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 337 | D:1 | Learned a level 2 spell: Searing Ray 385 | D:1 | Found Pieno's General Store. 399 | D:1 | Found Qyfirphoe's General Store. 463 | D:1 | Found Dihe's General Store. 543 | D:1 | Bought a scroll of identify for 26 gold pieces 543 | D:1 | Bought a scroll of identify for 26 gold pieces 1008 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1063 | D:2 | HP: 1/24 [ball python (2)] 1064 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, serial_shops, shop, shop, shop_statue, minmay_misc_feat_roman D:2: layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, minmay_tetromino_o2, uniq_jessica, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 7 Dagger || 2 Cast: Magic Dart || 17 Searing Ray || 7 Use: Scroll || 2 Armor: Robe || 1 Dodge: Dodged || 15