Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 17360648249600694790 114 macfelon the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Aug 17, 2022. Mangled by Sigmund ... wielding a +0 scythe (8 damage) ... on level 3 of the Dungeon. The game lasted 00:11:34 (2823 turns). macfelon the Conjurer (Deep Elf Conjurer) Turns: 2823, Time: 00:11:34 Health: -6/24 AC: 2 Str: 6 XL: 4 Next: 66% Magic: 2/11 EV: 12 Int: 23 God: Gold: 111 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . c - +3 dagger (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: confused A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons c - a +3 dagger of protection (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves Scrolls f - 2 scrolls of fear Potions b - a potion of attraction Skills: + Level 3.0 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 5.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Slow Hex 16% N/A 11% 1 Confusing Touch Hex 4% N/A 32% 3 Gell's Gravitas Tloc 4% N/A 32% 3 Lesser Beckoning Tloc 4% N/A 32% 3 Teleport Other Tloc 4% N/A 32% 3 Vampiric Draining Necr 4% 2d6 32% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dispersal Tloc 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Shops: D:3 = Annotations: D:3 Sigmund Message History You kill the hobgoblin! (Press . to maintain the ray.) You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hear some strange, mumbled words. You are confused. You're too confused to cast spells. The ball python hisses angrily. You feel less confused. Something hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (77% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) A puff of flame appears from out of thin air! The puff of flame hits you! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You hear some strange, mumbled words. You are confused. Something hits you! * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You completely miss something. You closely miss something. Something hits you! You die... # #.#..##........###.......# # # #.. ####.##..#........)# ........ ...##..#.#(...... #.####...# ######..........# .# #...# ####.###...# # #...# #...)...# # # #...#### #.##.##.# #........###.......# # ######...####...@{†..##.# ... .......)........#.......#..... ......<.........#.##...†...... .......)........#.##.##.#..... .###.#.........##.##.##.#..... .# #.#..>#.###. #.......# #### ## #.#...#.# #. .....#### ## #.#...# #. #.##.# .###.#..†# #.##.# There were no monsters in sight! Vanquished Creatures An orc priest (D:2) An adder (D:2) A worm (D:2) 4 dart slugs (D:1) 3 orcs 5 ball pythons 4 endoplasms (D:1) 4 giant cockroaches 5 goblins 7 hobgoblins 3 jackals (D:1) 4 kobolds 2 quokkas 8 bats 3 frilled lizards 2 rats (D:1) 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | macfelon the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 250 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 323 | D:1 | Learned a level 2 spell: Searing Ray 333 | D:1 | Reached skill level 5 in Conjurations 558 | D:1 | Reached XP level 3. HP: 11/19 MP: 0/9 1183 | D:1 | Found a faded altar of an unknown god. 1559 | D:2 | Found a sacrificial altar of Ru. 2033 | D:2 | Reached XP level 4. HP: 11/24 MP: 3/11 2620 | D:3 | Found Hoel's Jewellery Emporium. 2799 | D:3 | Noticed Sigmund 2823 | D:3 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_rooms, hellmonk_ecumenical_altar_arch_garden, minmay_surrounded D:2: layout_basic, basic_altar D:3: layout_loops_cross, serial_shops, shop, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.9 Stealth | 3 | 3.2 Dodging | 3 | 3.0 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | 12 | 3 || 15 Cast: Magic Dart | 51 | 11 || 62 Searing Ray | 15 | 6 || 21 Use: Scroll | | 2 || 2 Armor: Robe | 16 | 1 || 17 Dodge: Dodged | 22 | 2 || 24