Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 10903964755309253111 63 macfelon the Conjurer (level 4, -1/25 HPs) Began as a Tengu Conjurer on Aug 17, 2022. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon. The game lasted 00:07:13 (2090 turns). macfelon the Conjurer (Tengu Conjurer) Turns: 2090, Time: 00:07:14 Health: -1/25 AC: 3 Str: 10 XL: 4 Next: 10% Magic: 3/8 EV: 12 Int: 18 God: Gold: 71 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . d - +0 dagger (vorpal) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons d - a +0 vorpal dagger (weapon) Armour a - a +1 robe (worn) Scrolls e - a scroll of identify {unknown} Potions b - 2 potions of flight {unknown} c - 2 potions of mutation {unknown} f - a potion of berserk rage {unknown} Skills: * Level 1.1 Fighting + Level 2.3 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 6.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Inner Flame Hex/Fire 2% N/A 45% 3 Spider Form Tmut/Pois 2% N/A 45% 3 Anguish Hex/Necr 1% N/A 86% 4 Cause Fear Hex 1% N/A 86% 4 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Without enough magic to sustain it, your searing ray dissipates. You hit the gnoll but do no damage. Your kick misses the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 spear. The gnoll misses you. There is a stone staircase leading up here. The gnoll hits you with a +0 whip! You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The gnoll hits you with a +0 whip. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray hits the gnoll but does no damage. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll misses you. The gnoll completely misses you. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll barely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 whip! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You have reached level 4! You feel stronger. The gnoll hits you with a +0 whip! You die... #.# #.#### ######.# #.# #......# #.# #.####.# #.# #.# #.# #.#### #.# #.# ##.##.. #.# #.#######..##.. ##########.####.............. #..........g@.g)....#.#..#### #.#######..######.#...#..# #.# #..# #.#...#..# #.# #####..# #.g......# #####.# #......# #........# ......#*#.####.# #...g....# ........#.# #.# #......>## #######.#.# #.# ##......# #.#.# #.# ##...#.#**** You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A worm (D:2) 6 ball pythons 2 bats (D:1) 4 endoplasms A giant cockroach (D:2) 2 hobgoblins (D:2) 4 jackals (D:1) A kobold (D:2) A quokka (D:2) 3 frilled lizards (D:1) A goblin (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | macfelon the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 309 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 312 | D:1 | Learned a level 2 spell: Searing Ray 831 | D:1 | Reached skill level 6 in Conjurations 1189 | D:2 | Reached XP level 3. HP: 19/20 MP: 2/7 1254 | D:2 | Found a faded altar of an unknown god. 1895 | D:2 | Reached skill level 1 in Fighting 2090 | D:2 | Reached XP level 4. HP: 6/25 MP: 3/8 2090 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic D:2: layout_loops_ring, chequers_ecumenical_altar_simple_redux, minmay_strange_pillars Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.4 Fighting | 1 | 1.1 Dodging | | 2.3 Stealth | | 2.3 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 6 | || 6 Kick | 1 | || 1 Peck | 1 | || 1 Cast: Magic Dart | 30 | || 30 Searing Ray | 13 | || 13 Use: Scroll | 4 | || 4 Armor: Robe | 5 | || 5 Dodge: Dodged | 13 | || 13