Dungeon Crawl Stone Soup version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 5509128746684543174 228 macfelon the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Apr 20, 2023. Slain by a water moccasin zombie (7 damage) ... on level 3 of the Dungeon. The game lasted 00:06:50 (2897 turns). macfelon the Conjurer (Deep Elf Conjurer) Turns: 2897, Time: 00:06:51 Health: -1/28 AC: 3 Str: 3 (4) XL: 5 Next: 71% Magic: 1/14 EV: 12 Int: 23 (25) God: Gold: 84 SH: 0 Dex: 10 (13) Spells: 11/14 levels left rFire . . . SeeInvis . i - +4 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . e - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.14/turn (no ring) @: lethally poisoned (-1 -> -2) A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons i - a +4 whip (weapon) Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls f - a scroll of vulnerability g - a scroll of enchant armour {unknown} Potions b - a potion of degeneration c - a potion of invisibility {unknown} d - a potion of magic {unknown} h - a potion of might {unknown} Skills: + Level 2.5 Dodging + Level 3.3 Stealth + Level 5.0 Spellcasting + Level 6.6 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 24% 4 Call Canine Familiar Summ 5% N/A 28% 3 Gell's Gravitas Tloc 5% N/A 28% 3 Portal Projectile Hex/Tloc 10% N/A 28% 3 Teleport Other Tloc 5% N/A 28% 3 Leda's Liquefaction Hex/Erth 2% N/A 67% 4 Starburst Conj/Fire 10% 6d5 98% 6 Dispersal Tloc 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The orc is moderately wounded. You feel sick. The searing ray hits the orc but does no damage. The orc is moderately wounded. You finish channelling your searing ray. You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail of holy wrath and wearing a +0 chain mail (moderately wounded, 86% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) You feel sick. The orc closely misses you. A ball python comes into view. The searing ray hits the orc! You kill the orc! You feel sick. A water moccasin zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin zombie Aim: a water moccasin zombie (wandering, hasn't noticed you, 81% to hit) The searing ray hits the water moccasin zombie. The water moccasin zombie is lightly damaged. (Press . to maintain the ray.) The ball python hisses angrily. You feel sick. Without enough magic to sustain it, your searing ray dissipates. You feel sick. The water moccasin zombie barely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You feel sick. The water moccasin zombie bites you! You die... .#####...####.# ............#)# ###......†..#.# ............#.# .####....##.#.# .####.........# .........##..## .####.#Z####.# #.#@# #.# ..#)# #.# ##.#S# #.# ..# #.# ..# #.# .... #.# .... ..... You could see a water moccasin zombie and a ball python. Vanquished Creatures A water moccasin skeleton (D:3) An orc priest (D:3) 5 adders 4 gnolls (D:3) 3 dart slugs 4 orcs (D:3) 8 ball pythons 5 bats 5 endoplasms 2 giant cockroaches 2 hobgoblins 5 quokkas 2 frilled lizards 3 goblins 6 kobolds A quokka skeleton (D:2) 10 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | macfelon the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 398 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 644 | D:1 | Reached skill level 5 in Conjurations 1222 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/9 1495 | D:2 | Learned a level 2 spell: Searing Ray 1758 | D:2 | Found a faded altar of an unknown god. 1812 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 2055 | D:3 | Reached skill level 6 in Conjurations 2291 | D:3 | Reached XP level 5. HP: 9/28 MP: 1/13 2891 | D:3 | Reached skill level 5 in Spellcasting 2897 | D:3 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_basic, minivault_19, roderic_serpentine_path D:2: layout_rooms, basic_ecumenical_altar, minmay_shallow_snake_nest D:3: layout_loops_ring, tgw_xom, minivault_23, corexii_item_surrounded_by_moat Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.6 Spellcasting | 4 5 | 5.0 Stealth | 3 | 3.3 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 68 | 18 || 86 Searing Ray | | 19 || 19 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armor: Robe | | 4 || 4 Dodge: Dodged | 6 | 10 || 16