Dungeon Crawl Stone Soup version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13054104906332111896 79 macfelon the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on June 14, 2023. Mangled by a gnoll ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:05:38 (1474 turns). macfelon the Conjurer (Deep Elf Conjurer) Turns: 1474, Time: 00:05:38 Health: -6/24 AC: 3 Str: 4 XL: 4 Next: 16% Magic: 1/11 EV: 12 Int: 25 God: Gold: 21 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . b - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom (weapon) Armour a - a +1 robe (worn) Potions c - a potion of heal wounds {unknown} d - a potion of degeneration {unknown} e - a potion of attraction {unknown} f - a potion of lignification {unknown} g - a potion of curing {unknown} h - a potion of mutation {unknown} Skills: + Level 0.2 Short Blades + Level 2.6 Dodging + Level 2.7 Stealth + Level 3.8 Spellcasting + Level 5.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll shaman Aim: a gnoll shaman, wielding a +0 whip and wearing a +0 robe (heavily wounded, 83% to hit) The searing ray misses the gnoll shaman. (Press . to maintain the ray.) The searing ray hits the gnoll shaman. The gnoll shaman is severely wounded. The searing ray hits the gnoll shaman but does no damage. The gnoll shaman is severely wounded. The gnoll shaman hits you with a +0 whip. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you but does no damage. The gnoll shaman hits you with a +0 whip! The gnoll shaman calls upon its god to speed up the gnoll. The gnoll seems to speed up. The gnoll shaman calls upon its god to speed up the gnoll. The gnoll seems to speed up. The gnoll hits you with a +0 whip. The gnoll closely misses you. There is a stone staircase leading down here. The gnoll hits you with a +0 whip. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The gnoll barely misses you. The gnoll closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (fast, 83% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... .'.#..#....##.# ###........ .#.......#.##†# ##....... .#.....###.##.# ###).... .+.....###.##.# #...## .#.......#.#..# #...## .#.......#...## #..... .+..........## ##....# .#.........################..#### ####[.....##...g@g..........## #.....###.################ #####..###...# ...........### #..........# #..........# ############ You could see 2 gnolls. Vanquished Creatures Robin (D:2) A gnoll (D:2) An adder (D:2) A worm (D:2) 2 bats 4 endoplasms 2 giant cockroaches (D:1) 13 goblins 3 hobgoblins 3 jackals (D:1) 2 kobolds (D:1) 3 ball pythons (D:1) 3 frilled lizards (D:1) A rat (D:2) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | macfelon the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 180 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 207 | D:1 | Learned a level 2 spell: Searing Ray 374 | D:1 | Reached skill level 5 in Conjurations 787 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1098 | D:2 | Noticed Robin 1104 | D:2 | Killed Robin 1268 | D:2 | Found a faded altar of an unknown god. 1376 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/11 1474 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_rooms D:2: layout_loops_ring, ebering_ecumenical_altar_petrified, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Short Blades | | 0.2 Dodging | | 2.6 Stealth | | 2.7 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Cast: Magic Dart | 56 | 3 || 59 Searing Ray | 10 | 3 || 13 Use: Scroll | 2 | || 2 Armor: Robe | | 1 || 1 Dodge: Dodged | 3 | 4 || 7