Dungeon Crawl Stone Soup version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 11120055412688383450 102 macfelon the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on June 15, 2023. Slain by an ice beast (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:12 (2140 turns). macfelon the Conjurer (Deep Elf Conjurer) Turns: 2140, Time: 00:04:13 Health: -4/24 AC: 3 Str: 4 XL: 4 Next: 49% Magic: 1/11 EV: 12 Int: 25 God: Gold: 28 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +1 robe (worn) Scrolls b - a scroll of brand weapon {unknown} Potions c - a potion of flight {unknown} d - a potion of haste {unknown} Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 3.9 Spellcasting + Level 6.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Ensorcelled Hibernation Hex/Ice 8% N/A 14% 2 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Spider Form Tmut/Pois 4% N/A 28% 3 Anguish Hex/Necr 2% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History (Press . to maintain the ray.) The searing ray hits the goblin! You kill the goblin! Found a lead wand. An ice beast comes into view. Found 8 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (81% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is lightly wounded. The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast barely misses you. The searing ray misses the ice beast. You finish channelling your searing ray. The ice beast closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded, 81% to hit) The searing ray hits the ice beast! The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you. The searing ray hits the ice beast! The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #.#....##.#.....# ###. #.+.........)#.# ..... ###.#...#####..#.# ..... ....#...# #..#.##..... ###.#...# #........... #.#...# ##.......... ###.#...# #.......... ......### #.......... ##....# #..@....... ......# #...Y...... ##....# #.......... ###### #../....... #.......... #.$........ ........... ...######### You could see an ice beast. Vanquished Creatures An orc wizard (D:2) A gnoll (D:1) 2 adders (D:2) A worm (D:2) A dart slug (D:1) 4 orcs 4 bats (D:1) 8 endoplasms A giant cockroach (D:1) 3 goblins A hobgoblin (D:1) 3 kobolds (D:1) A quokka (D:2) 5 ball pythons (D:1) 5 frilled lizards (D:1) A rat (D:2) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | macfelon the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 97 | D:1 | Found a faded altar of an unknown god. 132 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 313 | D:1 | Reached skill level 5 in Conjurations 396 | D:1 | Learned a level 2 spell: Searing Ray 713 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1854 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 2062 | D:3 | Reached skill level 6 in Conjurations 2131 | D:3 | Noticed an ice beast 2140 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, hellmonk_ecumenical_altar_crossroads, lemuel_old_faithful D:2: layout_loops_cross D:3: layout_basic, nzn_hepliaklqana_mist_gate, gup_sewer_entry_bubbles, nrook_mini_backslash Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.5 Stealth | | 2.8 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 51 | || 51 Searing Ray | 7 | 7 || 14 Use: Scroll | 4 | || 4 Armor: Robe | | 1 || 1 Dodge: Dodged | | 6 || 6