Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 2920389632923849777 1210 mainiacjoe the Conjurer (level 8, -3/67 HPs) Began as a Troll Conjurer on Sept 11, 2021. Slain by a two-headed ogre (17 damage) ... on level 6 of the Dungeon. The game lasted 00:12:38 (5761 turns). mainiacjoe the Conjurer (Troll Conjurer) Turns: 5761, Time: 00:12:39 Health: -3/67 AC: 6 Str: 16 XL: 8 Next: 22% Magic: 0/11 EV: 9 Int: 16 God: Gold: 371 SH: 0 Dex: 8 Spells: 10/13 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois + Reflect . (helmet restricted) rElec . Harm . r - +1 cloak rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... n - amulet of guardian spirit HPRegen 1.21/turn x - ring of poison resistance MPRegen 0.12/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 371 gold pieces. Inventory: Hand Weapons b - a +0 hunting sling Missiles d - 39 sling bullets e - 65 bolts h - 48 poisoned darts l - 100 stones (quivered) m - 27 arrows u - 3 large rocks {=f} Armour a - a +0 robe (worn) r - a +1 cloak (worn) Magical Staves i - a staff of cold Jewellery n - an amulet of guardian spirit (around neck) x - a ring of poison resistance (left claw) Scrolls c - a scroll of amnesia f - a scroll of enchant weapon g - 2 scrolls of noise {unknown} j - a scroll of blinking {unknown} k - a scroll of magic mapping {unknown} o - a scroll of fear {unknown} v - a scroll of fog {unknown} w - a scroll of immolation {unknown} y - a scroll of silence {unknown} Potions p - a potion of mutation q - a potion of lignification {unknown} s - a potion of curing {unknown} t - a potion of degeneration {unknown} z - 3 potions of attraction {unknown} A - 2 potions of heal wounds Skills: - Level 1.5 Dodging - Level 1.0 Stealth + Level 4.6 Unarmed Combat + Level 3.2 Spellcasting * Level 6.1 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Stone Arrow Conj/Erth 24% 3d8 16% 3 Summon Small Mammal Summ 8% N/A 19% 1 Corpse Rot Necr/Air N/A N/A 28% 2 Poisonous Vapours Pois/Air 4% N/A 28% 2 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Call Canine Familiar Summ 2% N/A 50% 3 Gell's Gravitas Tloc 1% N/A 50% 3 Lesser Beckoning Tloc 1% N/A 50% 3 Summon Guardian Golem Hex/Summ 2% N/A 50% 3 Teleport Other Tloc 2% N/A 50% 3 Dispel Undead Necr 2% 3d7 88% 4 Bolt of Magma Conj/Fire/Erth 4% 4d5 91% 5 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Death Channel Necr 1% N/A 100% 6 Shatter Erth 1% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Gozag Portals: Ossuary: D:6 Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant spiked club (70% to hit) You throw a large rock {=f}. The large rock {=f} barely misses the two-headed ogre. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant spiked club (89% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre misses you. The two-headed ogre closely misses you. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. You finish channeling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant spiked club (moderately wounded, 89% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 dire flail! The two-headed ogre hits you with a +0 giant spiked club! The searing ray misses the two-headed ogre. The two-headed ogre hits you with a +0 dire flail! The two-headed ogre barely misses you. Without enough magic to sustain it, your searing ray dissipates. The two-headed ogre hits you with a +0 dire flail! The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * Unknown command. The two-headed ogre hits you with a +0 dire flail!! You die... #.. #..## ..+ ##..##...##.## ...#........# # #..........# ..#.##.........+ .......<.......# .#.##..........# #.........#.###+# #....#.@..# ..... #...##..O##...##. ###. ####.....<(. ## #.#...... ... ..... ....∩ .... ##..... ..^ ##....# .. ###..# . You could see a two-headed ogre. Vanquished Creatures Menkaure (D:5) 2 sky beasts (D:5) A black bear (D:5) An ogre (D:5) Blork the orc (D:5) A wyvern zombie (D:5) A bullfrog (D:6) A howler monkey (D:5) A hound (D:4) A bullfrog zombie (D:5) 3 jellies A centaur skeleton (D:5) A bullfrog skeleton (D:5) A gnoll shaman (D:4) An iguana (D:5) An orc wizard (D:3) A hound skeleton (D:4) 4 adders 8 gnolls An ufetubus (D:5) 2 worms 5 dart slugs 7 orcs 5 endoplasms 3 giant cockroaches 4 goblins 7 hobgoblins 4 jackals (D:4) 10 ball pythons 4 bats 2 frilled lizards (D:1) A jackal zombie (D:6) 5 kobolds 8 rats 100 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mainiacjoe the Troll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 95 | D:1 | Reached skill level 3 in Conjurations 224 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/3 227 | D:1 | Learned a level 2 spell: Searing Ray 628 | D:1 | Reached skill level 1 in Unarmed Combat 963 | D:2 | Reached XP level 3. HP: 31/31 MP: 0/4 1560 | D:2 | Found a faded altar of an unknown god. 2019 | D:3 | Reached XP level 4. HP: 35/39 MP: 5/5 2068 | D:3 | Found an opulent altar of Gozag. 3083 | D:4 | Reached skill level 4 in Conjurations 3130 | D:4 | Reached XP level 5. HP: 45/45 MP: 2/6 3943 | D:4 | Identified the +0 ring mail of the Vaults {*Corrode Will+ | Slay+5} 4203 | D:5 | Entered Level 5 of the Dungeon 4235 | D:5 | Noticed a sky beast 4246 | D:5 | Killed a sky beast 4247 | D:5 | Reached XP level 6. HP: 53/53 MP: 1/8 4425 | D:5 | Noticed Blork the orc 4539 | D:5 | Killed Blork the orc 4540 | D:5 | Reached skill level 5 in Conjurations 4540 | D:5 | Reached XP level 7. HP: 56/59 MP: 4/9 4603 | D:5 | Noticed Menkaure 4623 | D:5 | Killed Menkaure 5445 | D:5 | Reached XP level 8. HP: 67/67 MP: 6/11 5564 | D:5 | Reached skill level 6 in Conjurations 5746 | D:6 | Found a sand-covered staircase. 5750 | D:6 | Noticed a two-headed ogre 5761 | D:6 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_notcrosses D:3: layout_loops_corners, nicolae_gozag_seed_capital, kennysheep_generic_room_3 D:4: layout_basic D:5: layout_loops_ring, uniq_blork_the_orc, uniq_menkaure D:6: layout_cave_pools, mainiacjoe_overflow_24_doors, kennysheep_little_box, enter_ossuary_3, minmay_misc_feat_more_columns, minmay_three_doors Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 3 4 5 6 | 6.1 Unarmed Combat | 1 2 3 4 | 4.6 Spellcasting | 2 3 | 3.2 Dodging | | 1.5 Stealth | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 70 | 66 | 31 || 167 Punch | 1 | 1 | || 2 Fire: Hunting sling | 22 | | || 22 Throw: Stone | 15 | 42 | 13 || 70 Large rock | | 2 | 1 || 3 Cast: Magic Dart | 35 | 10 | 2 || 47 Searing Ray | 5 | 15 | 17 || 37 Use: Scroll | | 5 | || 5 Potion | | 1 | || 1 Armor: Robe | 26 | 33 | 24 || 83 Dodge: Dodged | 45 | 29 | 27 || 101