Dungeon Crawl Stone Soup version 0.28-a0-938-gbc3f381ebc (webtiles) character file. Game seed: 17949631621757827656 699 mainiacjoe the Caller (level 7, -1/36 HPs) Began as a Deep Elf Summoner on Nov 30, 2021. Was a Believer of Kikubaaqudgha. Slain by a water moccasin skeleton (5 damage) ... on level 6 of the Dungeon. The game lasted 00:17:37 (6032 turns). mainiacjoe the Caller (Deep Elf Summoner) Turns: 6032, Time: 00:17:38 Health: -1/36 AC: 3 Str: 5 XL: 7 Next: 38% Magic: 8/13 EV: 12 Int: 22 God: Kikubaaqudgha [**....] Gold: 187 SH: 0 Dex: 15 Spells: 2/12 levels left rFire . . . SeeInvis . a - +4 short sword (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . t - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: Renounce Religion, Receive Corpses You were on level 6 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was pleased with you. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 187 gold pieces. Inventory: Hand Weapons a - a +4 short sword of draining (weapon) p - a +0 whip q - a +0 mace Missiles e - 90 stones (quivered) j - 75 arrows k - 12 bolts n - 8 poisoned darts o - 5 boomerangs C - a boomerang of dispersal {=F} Armour d - a +0 robe (worn) t - a +0 pair of gloves (worn) Magical Staves w - a staff of air y - a staff of death Wands A - a wand of charming (8) Scrolls b - a scroll of vulnerability c - a scroll of magic mapping h - a scroll of fog s - a scroll of silence {unknown} u - a scroll of teleportation {unknown} x - 2 scrolls of amnesia Potions f - a potion of heal wounds {unknown} g - 3 potions of flight i - 2 potions of brilliance {unknown} l - 2 potions of mutation m - a potion of berserk rage r - a potion of resistance {unknown} v - a potion of degeneration {unknown} z - a potion of curing {unknown} B - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.2 Summonings + Level 5.8 Necromancy + Level 3.3 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Imp Summ 35% N/A 1% 2 c - Call Canine Familiar Summ 35% N/A 1% 3 d - Summon Lightning Spi Summ/Air 26% N/A 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 58% N/A 1% 1 Pain Necr 100% 1d9 1% 1 Sublimation of Blood Necr 29% N/A 1% 2 Beastly Appendage Tmut 6% N/A 12% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Scorch Fire 6% 2d5 19% 2 Wereblood Tmut 3% N/A 19% 2 Vampiric Draining Necr 29% 2d8 3% 3 Summon Guardian Golem Hex/Summ 19% N/A 9% 3 Spider Form Tmut/Pois 3% N/A 36% 3 Summon Cactus Giant Summ 17% N/A 67% 6 Flame Wave Conj/Fire 3% 2d4 77% 4 Summon Hydra Summ 17% N/A 99% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Ashenzari Gozag Kikubaaqudgha Nemelex Xobeh Ru Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Shops: D:5 * Message History The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (chance to affect: 46%) The centaur is charmed. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target, p - centaur Fall back! Found a scroll labelled DUB YRENKEKKA. Found 3 scrolls labelled HOEKLU ECSADGH. You start resting. A water moccasin skeleton is nearby! Something barely misses your hound. You open the door. Your crimson imp blinks! There is an open door here. You close the door. You start resting. A sky beast comes into view. A sky beast is nearby! You open the door. You swap places. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! There is an open door here. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin skeleton barely misses you. You closely miss the water moccasin skeleton. The water moccasin skeleton barely misses you. The water moccasin skeleton bites you. You die... Kikubaaqudgha rasps: "You have failed me! Welcome... death!" #.....Y ##).. +..5.. ... #.... #.### ... #