Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 4508583788162957184 2 mainiacjoe the Conjurer (level 1, -3/13 HPs) Began as a Merfolk Conjurer on Jan 27, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (69 turns). mainiacjoe the Conjurer (Merfolk Conjurer) Turns: 69, Time: 00:01:15 Health: -3/13 AC: 2 Str: 7 XL: 1 Next: 40% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . c - +0 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 dagger of speed (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.8 Dodging + Level 2.2 Stealth - Level 2.0 Spellcasting * Level 3.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 8% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The gnoll barely misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. You hit the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. You completely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. You closely miss the gnoll. The gnoll is heavily wounded. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear! Ouch! That really hurt! You die... ............# # ..##...†...## ... ##.....## # #. ♣#..§## ##§♣.♣ ♣☼.## 8.♣♣.♣♣♣♣§)# # ♣..∩.∩.§♣.# #.♣♣∩...∩♣♣g# #.♣.∩..⌠..∩@♣♣ ♣.∩.......∩♣.. ♣♣..⌠.<.⌠...♣ #..∩.......∩.♣ #♣♣♣∩..⌠..∩♣♣..# ♣..∩...∩♣.§#.# #§♣♣♣∩.∩.§♣8#... # ♣..♣♣♣§§# ### .♣.. ♣§# You could see a gnoll. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mainiacjoe the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 69 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_corners Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 6 Armour: Robe || 5 Dodge: Dodged || 7