Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14639667314487726760 28 mainiacjoe the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Mar 24, 2024. Slain by a cerulean imp ... wielding a +2 spear ... summoned by Natasha (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:10 (1122 turns). mainiacjoe the Conjurer (Octopode Conjurer) Turns: 1122, Time: 00:03:11 Health: -2/21 AC: 1 Str: 6 XL: 3 Next: 14% Magic: 0/6 EV: 13 Int: 22 God: Gold: 26 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 club Missiles c - 5 stones Scrolls d - a scroll of blinking {unknown} Skills: - Level 2.0 Dodging + Level 3.7 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History * * * LOW HITPOINT WARNING * * * You hit the orc. You kill the orc! The cerulean imp hits you from afar with a +1 spear. * * * LOW HITPOINT WARNING * * * Unknown command. Magic courses through your body. The cerulean imp hits you from afar with a +1 spear. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cerulean imp Aim: a cerulean imp, wielding a +1 spear (summoned, 66% to hit) The searing ray hits the cerulean imp! The cerulean imp is severely wounded. (Press . to maintain the ray.) The cerulean imp misses you. The searing ray hits the cerulean imp. You kill the cerulean imp! The cerulean imp disappears in a puff of smoke! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (grey smoke, 72% to hit) The searing ray misses Natasha. (Press . to maintain the ray.) The searing ray hits Natasha. Natasha is moderately wounded. The searing ray misses Natasha. Natasha mumbles some strange words. Without enough magic to sustain it, your searing ray dissipates. Natasha barely misses you. The cerulean imp barely misses you. Unknown command. You hit Natasha but do no damage. You grab Natasha. You tentacle-slap Natasha. Natasha is heavily wounded. You constrict Natasha. Natasha barely misses you. The cerulean imp hits you with a +2 spear. You die... ### .~h~~~.♣~≈≈≈~....... #<# ...5~~~~≈≈≈~~.....# #.# .~$~≈~≈~≈≈≈~......# #.# .~~≈~≈≈≈≈≈≈~~~....# #.# #.~..~~.~~~~......# #.# #..~~~............# #.# ########.##.......# ##.###########.########## #.........5@h..# ################ You could see Natasha and a cerulean imp (summoned). Vanquished Creatures 3 orcs (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 6 goblins (D:1) 3 hobgoblins (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mainiacjoe the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 119 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 122 | D:1 | Learned a level 2 spell: Searing Ray 1061 | D:2 | Found a faded altar of an unknown god. 1082 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1101 | D:2 | Noticed Natasha 1115 | D:2 | HP: 1/21 [cerulean imp/+1 spear[Natasha] (4)] 1122 | D:2 | Slain by a cerulean imp Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_ring D:2: layout_basic, chequers_ecumenical_altar_island, serial_shops, shop, kennysheep_generic_room_15, uniq_natasha Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.7 Dodging | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Club || 6 Unarmed || 3 Constrict || 4 Tentacles || 2 Dagger || 4 Punch || 1 Cast: Magic Dart || 35 Searing Ray || 5 Use: Potion || 1 Armour: Skin || 10 Dodge: Dodged || 8