Dungeon Sprint DCSS version 0.33-a0-656-g0a0a479413 (webtiles) character file. Game seed: 17153840302780002645 900000 makh the Acrobat (level 13, 75/75 HPs) Began as a Djinni Conjurer on Jan 11, 2025. Was a Follower of Makhleb. Quit the game in the Dungeon (Sprint VIII: "Arena of Blood"). The game lasted 00:00:56 (9 turns). makh the Acrobat (Djinni Conjurer) Turns: 9, Time: 00:00:56 Health: 75/75 AC: 2 Str: 6 XL: 13 Next: 12% Gold: 0 EV: 23 Int: 24 God: Makhleb [*.....] SH: 0 Dex: 13 rFire + + . g - +∞ Axe of Woe rCold x . . (shield currently unavailable) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth +++++++ (no ring) HPRegen 0.32/turn (no ring) %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You visited 1 branch Inventory: Hand Weapons g - the +∞ Axe of Woe (weapon) (You found it in the Dungeon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 6.8 Axes + Level 25.0 Dodging + Level 19.2 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Slow Hex 80% N/A 2% 1 f - Momentum Strike Conj/Tloc 40% 3d9 3% 2 g - Scorch Fire 40% 2d6 3% 2 h - Animate Dead Necr 20% N/A 26% 4 i - Awaken Armour Erth/Frge 40% N/A 26% 4 j - Freezing Cloud Conj/Ice/Air 10% 6-21 56% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the bag of meat! Makhleb accepts your kill. You can now gain health from killing. You feel better. Your Axes skill gained 6 levels and is now at level 6! Your Dodging skill gained 23 levels and is now at level 25! Your Stealth skill gained 18 levels and is now at level 19! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Slow wells up from within. Spell assigned to 'e'. You have reached level 4! You feel clever. You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'f'. You have reached level 6! You have reached level 7! The power to cast Scorch wells up from within. Spell assigned to 'g'. You have reached level 8! You feel agile. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Animate Dead wells up from within. Spell assigned to 'h'. You have reached level 10! You have reached level 11! The power to cast Awaken Armour wells up from within. Spell assigned to 'i'. You have reached level 12! You feel agile. You have reached level 13! The power to cast Freezing Cloud wells up from within. Spell assigned to 'j'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. ..... #. ...# #.. ...# . .###.. .o.###.. ......###...... ......_o.... #..)..# #_.@._# #o)...# ....o._..... ......###...... .###.. .o.###.. #.. ...# . #. ...# .. ..... You could see 5 bags of meat. Vanquished Creatures An ogre (D) An orc (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +∞ Axe of Woe 0 | D | makh the Djinni Conjurer began the quest for the Orb. 0 | D | makh set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a bag of meat 2 | D | Became a worshipper of Makhleb the Destroyer 3 | D | Noticed a bag of meat 4 | D | Noticed a bag of meat 4 | D | Noticed a bag of meat 4 | D | Noticed a meat berserker 5 | D | Noticed a bag of meat 5 | D | Noticed a bag of meat 5 | D | Noticed a bag of meat 6 | D | Got the +∞ Axe of Woe 7 | D | Noticed a bag of meat 8 | D | Killed a meat berserker 8 | D | Killed a bag of meat 8 | D | Reached * piety under Makhleb 9 | D | Reached skill level 25 in Dodging 9 | D | Reached XP level 2. HP: 21/21 MP: 0/0 9 | D | Reached XP level 3. HP: 25/25 MP: 0/0 9 | D | Learned a level 1 spell: Slow 9 | D | Reached XP level 4. HP: 31/31 MP: 0/0 9 | D | Reached XP level 5. HP: 35/35 MP: 0/0 9 | D | Learned a level 2 spell: Momentum Strike 9 | D | Reached XP level 6. HP: 40/40 MP: 0/0 9 | D | Reached XP level 7. HP: 45/45 MP: 0/0 9 | D | Learned a level 2 spell: Scorch 9 | D | Reached XP level 8. HP: 50/50 MP: 0/0 9 | D | Reached XP level 9. HP: 55/55 MP: 0/0 9 | D | Learned a level 4 spell: Animate Dead 9 | D | Reached XP level 10. HP: 60/60 MP: 0/0 9 | D | Reached XP level 11. HP: 65/65 MP: 0/0 9 | D | Learned a level 4 spell: Awaken Armour 9 | D | Reached XP level 12. HP: 70/70 MP: 0/0 9 | D | Reached XP level 13. HP: 75/75 MP: 0/0 9 | D | Learned a level 5 spell: Freezing Cloud 9 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: meatsprint Skill XL: | 1 | ---------------+----+----- Axes | 6 | 6.8 Dodging | 25 | 25.0 Stealth | 19 | 19.2 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Executioner's axe | 1 | | | | || 1 Cast: Magic Dart | 1 | | | | || 1 Dodge: Dodged | 1 | | | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | Dungeon | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 9 daAuts