Dungeon Sprint DCSS version 0.33-a0-656-g0a0a479413 (webtiles) character file. Game seed: 9427841933211182896 200000 makh the Apothecary (level 1, -38/15 HPs) Began as a Djinni Conjurer on Jan 11, 2025. Was an Initiate of Makhleb. Annihilated by a meat berserker ... wielding a +9 battleaxe (53 damage) ... in the Dungeon (Sprint VIII: "Arena of Blood"). The game lasted 00:00:03 (2 turns). makh the Apothecary (Djinni Conjurer) Turns: 2, Time: 00:00:04 Health: -38/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no teleportation, infuse magic (-39 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -- -- -- The Arena Of Blood -- -- -- -- -- -- -- -- You descend into the pit of gibs and meat, -- -- The sunken abyss of the depraved, -- -- The mill of turgid gutspawn. -- -- The writhen instruments serve in adoration, -- -- Immured beneath a rotten throne. -- -- -- -- Before you lies the servitor of chaos, -- -- The cleaver, -- -- The blasphemer, -- -- The destroyer, -- -- The Axe of Woe. -- -- -- -- Vessel of Makhleb, -- -- You are the unmaker, -- -- You bring the rapture, -- -- The murmurs of the thralls rise... -- -- The theatre of blood begins. -- -- -- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Welcome, makh the Djinni Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found the +∞ Axe of Woe. Found four burning altars of Makhleb. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. The meat berserker appears out of thin air! A meat berserker comes into view. It is wielding a +9 battleaxe. There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! The meat berserker hits you with a +9 battleaxe!!! Ouch! That really hurt! You die... ..... .. #... .# . #... ..# ..###... ..###. ......###...... ....._...... #.....# #@.<._# #O....# ....._...... ......###...... ..###... ..###. . #... ..# #... .# ..... .. You could see a meat berserker (berserk). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +∞ Axe of Woe 0 | D | makh the Djinni Conjurer began the quest for the Orb. 0 | D | makh set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed a meat berserker 2 | D | Became a worshipper of Makhleb the Destroyer 2 | D | Annihilated by a meat berserker Illustrated notes Levels and vault maps discovered: D: meatsprint Action || total ---------------------------++------- Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | Dungeon | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 2 daAuts