Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 1611643651854614024 65 makh the Conjurer (level 3, 0/29 HPs) Began as a Demigod Conjurer on Mar 8, 2025. Slain by Ijyb ... wielding a +0 club (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:19 (1297 turns). makh the Conjurer (Demigod Conjurer) Turns: 1297, Time: 00:03:19 Health: 0/29 AC: 3 Str: 14 XL: 3 Next: 67% Magic: 0/8 EV: 11 Int: 24 God: Gold: 75 SH: 0 Dex: 12 Spells: 3/6 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +6 ring of strength HPRegen 0.24/turn p - ring of protection from fire MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery i - a +6 ring of strength (left hand) p - a ring of protection from fire (right hand) Scrolls d - 2 scrolls of vulnerability {unknown} e - a scroll of noise {unknown} f - a scroll of revelation {unknown} g - a scroll of silence {unknown} h - a scroll of poison {unknown} j - a scroll of enchant weapon {unknown} l - a scroll of blinking {unknown} m - 2 scrolls of fog {unknown} q - a scroll of teleportation {unknown} t - a scroll of identify {unknown} Potions b - a potion of magic k - a potion of mutation {unknown} n - a potion of heal wounds {unknown} o - a potion of brilliance {unknown} r - a potion of might {unknown} s - a potion of lignification {unknown} u - a potion of berserk rage {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 19% 2 Passwall Erth 2% N/A 34% 3 Swiftness Air 2% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History (Press . to maintain the ray.) Ijyb zaps a wand. The puff of flame hits you. You resist. The searing ray hits Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 club. Without enough magic to sustain it, your searing ray dissipates. Ijyb hits you with a +0 club. You closely miss Ijyb. Ijyb is almost dead. Ijyb completely misses you. You hit Ijyb but do no damage. Ijyb is almost dead. Ijyb hits you with a +0 club. You closely miss Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is almost dead. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is almost dead. Ijyb screams, "Me wand stronger than you!" Ijyb zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of flame (almost dead, 100% to hit) The magic dart hits Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Ijyb attacks as she pursues you! Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" ############ #.†........# #.########.# ##.##### #.# #......# #<# #......###### #.......@g.# ##......##.# #########.# ..# ### You could see Ijyb. Vanquished Creatures 2 adders 2 dart slugs (D:1) A ribbon worm (D:3) 8 ball pythons 3 bats 7 endoplasms A giant cockroach (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 2 frilled lizards (D:1) 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | makh the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 133 | D:1 | Reached skill level 1 in Fighting 199 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/7 232 | D:1 | Learned a level 2 spell: Searing Ray 411 | D:1 | Reached skill level 4 in Conjurations 544 | D:1 | Reached XP level 3. HP: 28/28 MP: 6/8 1230 | D:3 | Noticed Ijyb 1296 | D:3 | HP: 1/29 [Ijyb/+0 club (3)] 1297 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic D:2: layout_loops_ring, basic_altar D:3: layout_basic, uniq_sigmund, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | 1 2 | 2.0 Spellcasting | 2 | 2.0 Conjurations | 4 | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 28 Punch || 1 Cast: Magic Dart || 67 Searing Ray || 3 Armour: Robe || 18 Dodge: Dodged || 25