Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 4612857166921378879 735 makh the Conjurer (level 7, -3/73 HPs) Began as an Octopode Conjurer on Mar 9, 2025. Was an Initiate of Vehumet. Slain by a hornet (11 damage) ... on level 4 of the Dungeon. The game lasted 00:10:01 (3130 turns). makh the Conjurer (Octopode Conjurer) Turns: 3130, Time: 00:10:01 Health: -3/73 AC: 30 Str: 11 XL: 7 Next: 74% Magic: 0/11 EV: 2 Int: 23 God: Vehumet [......] Gold: 272 SH: 0 Dex: 16 Spells: 5/12 levels left rFire . . . o - +1 mace (protect) rCold . . . (no shield) rNeg . . . f - melded +1 hat rPois + s - amulet of the acrobat rElec . i - ring "Iddaymi" {rPois Str+5} rCorr . p - +6 ring of dexterity SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.32/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: acrobat @: tree-form, under a protective aura, very slightly contaminated A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 272 gold pieces. Inventory: Hand Weapons m - the +3 quarterstaff of Zin, Healing {speed, *Noise rPois rCorr Str+4} (You found it on level 3 of the Dungeon) Str+4: It affects your strength (+4). rPois: It protects you from poison. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. o - a +1 mace of protection (weapon) Missiles h - 10 poisoned darts Armour f - a +1 hat (melded) Jewellery i - the ring "Iddaymi" (left branch) {rPois Str+5} (You found it on level 2 of the Dungeon) [ring of poison resistance] Str+5: It affects your strength (+5). rPois: It protects you from poison. p - a +6 ring of dexterity (right branch) s - an amulet of the acrobat (around neck) Scrolls e - a scroll of noise {unknown} g - a scroll of butterflies {unknown} k - a scroll of immolation {unknown} l - 2 scrolls of enchant weapon t - a scroll of amnesia {unknown} Potions a - a potion of magic b - a potion of lignification c - 2 potions of berserk rage d - a potion of brilliance j - a potion of mutation n - a potion of invisibility q - a potion of attraction Skills: + Level 4.7 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 5.0 Conjurations - Level 5.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 12% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 17% 2 Jinxbite Hex 6% N/A 17% 2 Passwall Erth 3% N/A 34% 3 Swiftness Air 3% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Alistair's Intoxication Alch 17% N/A 38% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Vehumet Annotations: D:3 3 runed translucent doors, EvilSkull21's ghost, weakling DECj Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History The kobold hits you but does no damage. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 14% risk of failure) Press: ? - help, Dir - move target, p - hornet You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Parts of your body briefly turn crystalline. The hornet barely misses you. The kobold hits you but does no damage. The hornet stings you but does no damage. Casting: Fulminant Prism (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The hornet stings you but does no damage. The kobold hits you but does no damage. You hit the hornet but do no damage. Your weapon exudes an aura of protection. The hornet is heavily wounded. The hornet stings you. * * * LOW HITPOINT WARNING * * * The hornet barely misses you. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. You hit the hornet but do no damage. The hornet is heavily wounded. The hornet stings you. * * * LOW HITPOINT WARNING * * * The kobold completely misses you. The hornet stings you. * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the hornet! The hornet is severely wounded. The kobold hits you but does no damage. You feel better. The hornet stings you! You die... ..###+####....######## ..##....##....#......# ........#...†.#>.....# ........#.....#......+ ........#.....#......# ..##....###...#......# ####....####+###.....# ...............'y.!..# ...............#♣....# ...............#.K...# ...............#.....# ################.....# ####### You could see a hornet and a kobold. Vanquished Creatures Sigmund (D:4) An ogre (D:4) A crocodile (Sewer) A brain worm (Sewer) A scorpion (D:3) 2 bombardier beetles An orc wizard (D:4) Robin (D:4) 4 gnolls (D:3) 2 adders A river rat (D:4) 3 ribbon worms 4 dart slugs 6 orcs 9 endoplasms 3 giant cockroaches 13 goblins 12 hobgoblins 2 jackals (D:2) 3 kobolds 4 quokkas 7 ball pythons 15 bats 5 frilled lizards 7 rats 109 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms 5 creatures vanquished. Grand Total: 114 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | makh the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 223 | D:1 | Reached skill level 1 in Fighting 250 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 399 | D:1 | Learned a level 2 spell: Searing Ray 595 | D:2 | Reached XP level 3. HP: 19/24 MP: 4/6 971 | D:2 | Identified the ring "Iddaymi" {rPois Str+5} 1288 | D:3 | Reached XP level 4. HP: 27/30 MP: 7/7 1437 | D:3 | Found a runed translucent gate. 1437 | D:3 | Found a runed translucent gate. 1437 | D:3 | Found a runed translucent gate. 1441 | D:3 | Noticed EvilSkull21's ghost (weakling DECj) 1525 | D:3 | Reached XP level 5. HP: 28/36 MP: 9/9 1683 | D:3 | Identified the +3 quarterstaff of Zin, Healing {speed, | *Noise rPois rCorr Str+4} 1754 | D:3 | Found a faded altar of an unknown god. 1758 | D:3 | Found a radiant altar of Vehumet. 2272 | D:4 | Noticed an ogre 2292 | D:4 | Killed an ogre 2293 | D:4 | Reached skill level 5 in Conjurations 2293 | D:4 | Reached XP level 6. HP: 42/42 MP: 2/10 2299 | D:4 | Learned a level 4 spell: Fulminant Prism 2318 | D:4 | HP: 2/42 [something/puff of flame (4)] 2389 | D:4 | Found a glowing drain. 2390 | D:4 | Noticed Sigmund 2604 | D:4 | Killed Sigmund 2605 | D:4 | Reached skill level 5 in Alchemy 2605 | D:4 | Reached XP level 7. HP: 40/46 MP: 11/11 2631 | Sewer | Entered a sewer 2796 | D:4 | Noticed Robin 2868 | D:4 | Killed Robin 2973 | D:3 | Became a worshipper of Vehumet 3117 | D:4 | Noticed a hornet 3129 | D:4 | HP: 3/73 [hornet (2)] 3130 | D:4 | Slain by a hornet Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms D:2: layout_basic D:3: layout_loops_cross, nicolae_overflow_ecumenical_swirl, gammafunk_ghost_necromancy, amcnicky_mini_pool_small, minmay_misc_feat_cross, minmay_distorted D:4: layout_gridville, cheibrodos_sewer_entry_sluice, uniq_sigmund, uniq_robin Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 | 3.0 Fighting | 1 2 3 4 | 4.7 Dodging | 3 | 3.0 Spellcasting | 3 | 3.0 Conjurations | 5 | 5.0 Alchemy | 2 5 | 5.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 68 | 51 | || 119 Constrict | 21 | 23 | 11 || 55 Tentacles | 17 | 23 | 3 || 43 Mace | | 22 | 35 || 57 Throw: Dart | | 8 | || 8 Cast: Magic Dart | 24 | 6 | 2 || 32 Searing Ray | 1 | 4 | 2 || 7 Fulminant Prism | | | 5 || 5 Use: Scroll | | 5 | 2 || 7 Potion | | 1 | 2 || 3 Stab: Sleeping | 8 | 7 | 4 || 19 Armour: Skin | 34 | 43 | 50 || 127 Dodge: Dodged | 29 | 33 | 23 || 85