Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 8166999111195656434 1 makh the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on Mar 9, 2025. Slain by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (118 turns). makh the Apothecary (Octopode Alchemist) Turns: 118, Time: 00:00:14 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 20% Magic: 0/3 EV: 12 Int: 17 God: Gold: 23 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Scrolls b - a scroll of brand weapon {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging + Level 2.9 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 3.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 12% N/A 45% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the bat! You now have 23 gold pieces (gained 13). An endoplasm comes into view. An endoplasm is nearby! A goblin comes into view. It is wielding a +0 club. You tentacle-slap the endoplasm. Your squeeze misses the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting misses the endoplasm. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting hits the endoplasm but does no damage. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm closely misses you. The endoplasm jiggles. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is almost dead. The endoplasm hits you. You die... ###...#####'# #.#.# .###+####...####.#.+ ..##.##.......##.#.# ...#.#.........#...# ...'.'.........##..# ...#.#.........##..###### ...#.##.......###.......# ####'####...###.#J#####.# ####'## #####...@...### ......# #####.#..#.†..# ......# #...#...##....# ......# #.#.#.#.##....# ......###.#.#.........# .......##.#...###.....# .......##.#..## #.....# ...........>..# #.....# .[....###.##### #.....# You could see an endoplasm (poisoned). Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | makh the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 118 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic, chequers_decorated_corner Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Sting || 4 Armour: Skin || 1 Dodge: Dodged || 1