Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 7261962026763608620 86 makh the Conjurer (level 4, 0/35 HPs) Began as a Demigod Conjurer on May 11, 2025. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:36 (1194 turns). makh the Conjurer (Demigod Conjurer) Turns: 1194, Time: 00:02:36 Health: 0/35 AC: 3 Str: 8 XL: 4 Next: 6% Magic: 4/9 EV: 11 Int: 24 God: Gold: 74 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . m - +1 dagger (freeze) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . l - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons g - a +0 falchion m - a +1 dagger of freezing (weapon) Missiles d - 6 boomerangs Armour a - a +0 robe (worn) f - an orb of mayhem l - a +0 helmet (worn) Scrolls c - a scroll of revelation {unknown} h - a scroll of teleportation {unknown} i - 2 scrolls of poison {unknown} k - a scroll of vulnerability {unknown} Potions b - a potion of magic e - a potion of attraction {unknown} j - a potion of invisibility {unknown} n - 3 potions of curing {unknown} o - a potion of lignification {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A goblin comes into view. It is wielding a +0 dagger. The helpless ribbon worm fails to defend itself. You puncture the ribbon worm! You freeze the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you but does no damage. The goblin hits you with a +0 dagger. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The goblin hits you with a +0 dagger. The ribbon worm bites you. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The goblin hits you but does no damage. The ribbon worm bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin attacks as it pursues you! The goblin hits you but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. The web tears apart. The goblin barely misses you. The ribbon worm closely misses you. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) The goblin hits you but does no damage. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the ribbon worm. The ribbon worm is almost dead. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... ################. ##.....##......... ##@g............## #..w.............# #.........$......# #....?...........# #................# #................## #.................. ##..............#.. ##.....##.....###. You could see a ribbon worm and a goblin. Vanquished Creatures Natasha (D:2) Robin (D:2) An adder (D:2) 4 endoplasms 3 giant cockroaches (D:1) 8 hobgoblins 2 quokkas (D:1) 3 ball pythons (D:1) 4 bats (D:1) 3 frilled lizards (D:1) 10 goblins 3 kobolds (D:1) 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | makh the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 240 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/7 359 | D:1 | Learned a level 2 spell: Searing Ray 420 | D:1 | Reached skill level 4 in Conjurations 871 | D:2 | Noticed Robin 878 | D:1 | Reached skill level 1 in Fighting 989 | D:2 | Killed Robin 990 | D:2 | Reached XP level 3. HP: 22/28 MP: 2/8 1153 | D:2 | Noticed Natasha 1165 | D:2 | Killed Natasha 1166 | D:2 | Reached XP level 4. HP: 22/35 MP: 3/9 1194 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_rooms, uniq_natasha, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | 2 | 2.0 Conjurations | 4 | 4.9 Fighting | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 23 | || 23 Falchion | 43 | || 43 Dagger | 9 | 6 || 15 Cast: Magic Dart | 47 | || 47 Searing Ray | 5 | 1 || 6 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 73 | 14 || 87 Dodge: Dodged | 79 | 3 || 82