Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 14346245899458372404 49 makh the Conjurer (level 3, -4/20 HPs) Began as a Deep Elf Conjurer on May 14, 2025. Slain by Grinder (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:39 (1675 turns). makh the Conjurer (Deep Elf Conjurer) Turns: 1675, Time: 00:02:39 Health: -4/20 AC: 3 Str: 4 XL: 3 Next: 53% Magic: 7/9 EV: 11 Int: 24 God: Gold: 121 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . p - +2 whip (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... k - amulet of regeneration Stlth ++ c - ring of poison resistance HPRegen 1.03/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons p - a +2 whip of venom (weapon) Missiles h - 4 poisoned darts Armour a - a +0 robe (worn) i - a +0 helmet (worn) Jewellery c - a ring of poison resistance (worn) d - an amulet of the acrobat k - an amulet of regeneration (worn) Scrolls e - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} g - a scroll of blinking {unknown} l - 2 scrolls of fear {unknown} m - 2 scrolls of teleportation {unknown} n - a scroll of immolation {unknown} o - a scroll of poison {unknown} Potions j - a potion of haste {unknown} Skills: - Level 1.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.4 Spellcasting - Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 16% 2 Call Imp Summ 8% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 : Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Grinder hits you. You writhe in agony. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is heavily wounded. (Press . to maintain the ray.) Grinder barely misses you. The searing ray hits Grinder. Grinder is severely wounded. Grinder closely misses you. The searing ray hits Grinder. Grinder is severely wounded. Grinder completely misses you. The searing ray misses Grinder. You finish channelling your searing ray. Grinder hits you. Okay, then. Unknown command. Magic courses through your body. Grinder hits you. You writhe in agony. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is almost dead. (Press . to maintain the ray.) Grinder hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits Grinder. Grinder is almost dead. Grinder hits you. You die... Grinder says, "Hey, I wasn't done torturing you yet!" .. ... #. .. .. #. #### . ....# #.# #.. #.....###.###.# ..............# ##.##.........# ##.##.........#### ................@# .#.##........###5# ...##.#....### #.# .........#.# #.# #...#..#.#.# #.# ...#..#..#.. ..# #........#### ### .....##### ....## You could see Grinder. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 4 hobgoblins 3 quokkas 4 ball pythons 6 bats 3 frilled lizards 4 giant cockroaches 5 goblins 5 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | makh the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 130 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 139 | D:1 | Learned a level 2 spell: Searing Ray 246 | D:1 | Found Kaarghoud's Vocational Training. 925 | D:2 | Reached skill level 5 in Conjurations 1017 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1268 | D:2 | Reached skill level 1 in Fighting 1664 | D:3 | Noticed Grinder 1674 | D:3 | HP: 1/20 [Grinder (4)] 1675 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring, nicolae_shop_vocational D:2: layout_rooms, kennysheep_path_1 D:3: layout_basic, hangedman_abyss_or_decor_lesser_grid, kennysheep_decorative_pillar, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Conjurations | 5 | 5.0 Fighting | 1 | 1.0 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Whip || 2 Cast: Magic Dart || 69 Searing Ray || 6 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 8