Dungeon Crawl Stone Soup version 0.28-a0-861-ge64d6db94f (webtiles) character file. Game seed: 2752624426010552609 41 mandarbmax the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Nov 16, 2021. Succumbed to a scorpion's poison ... on level 1 of the Dungeon. The game lasted 00:03:03 (1454 turns). mandarbmax the Conjurer (Draconian Conjurer) Turns: 1454, Time: 00:03:03 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 32% Magic: 4/6 EV: 12 Int: 19 God: Gold: 16 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-4 -> -22), on berserk cooldown, slowed, very slow A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Scrolls a - a scroll of fog {unknown} d - a scroll of teleportation {unknown} e - a scroll of torment {unknown} Skills: + Level 0.0 Fighting - Level 2.0 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You bump into the rock wall. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You closely miss the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You bump into the rock wall. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. * * * LOW HITPOINT WARNING * * * You feel sick. You bump into the rock wall. You feel less invigorated. You feel less confused. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. The scorpion closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! The scorpion closely misses you. Unknown command. The searing ray hits the scorpion. The scorpion is almost dead. You die... ###...........>## ##>.......## ......###.......# #..........# #.#.............# #..........# #...#.....#.###.# #..........# ##....###...# #.# #..........# ...#### ##..# #.# #..........# #### ##.# #.# ##........## ### #.###.........## #.@s...........# #####..........# #..........# #..........# #..........# ##........## ##......## ######## You could see a scorpion. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 bats (D:1) 5 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 4 kobolds (D:1) 4 quokkas (D:1) 4 frilled lizards (D:1) 3 goblins (D:1) 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandarbmax the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 228 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 277 | D:1 | Learned a level 2 spell: Searing Ray 767 | D:1 | Reached XP level 3. HP: 20/26 MP: 1/6 934 | D:1 | Reached skill level 5 in Conjurations 1382 | D:2 | Noticed a scorpion 1454 | D:1 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_rooms, minmay_indecisive_spiral D:2: layout_rooms, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_unsneaky_path_c, co_window_2corner, co_window_2corner, glass_columns_a, glass_columns_c, kennysheep_cross_room, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Conjurations | 5 | 5.1 Stealth | | 1.7 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 11 Short sword || 23 Tailslap || 1 Cast: Magic Dart || 56 Searing Ray || 2 Use: Potion || 2 Armor: Skin || 11 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1454 | 1444 | 10 | 260 | 949 | 2 | 727.0 | Dungeon | 1454 | 1444 | 10 | 260 | 949 | 2 | 727.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1376 daAuts D:2: 77 daAuts