Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 5621627320968287932 826 mandoloar the Ducker (level 8, -17/56 HPs) Began as a Djinni Conjurer on Jan 2, 2023. Demolished by an ogre ... wielding a +0 giant club (23 damage) ... on level 5 of the Dungeon. The game lasted 00:14:53 (6424 turns). mandoloar the Ducker (Djinni Conjurer) Turns: 6424, Time: 00:14:54 Health: -17/56 AC: 3 Str: 6 XL: 8 Next: 17% Gold: 301 EV: 13 Int: 23 God: SH: 3 Dex: 13 rFire + + . SeeInvis . o - +7 mace of Valiance {vorpal, rPois rC+ Int+2} rCold . . . Faith . k - +0 buckler rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.18/turn f - +4 ring of slaying MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 301 gold pieces. Inventory: Hand Weapons o - the +7 mace of Valiance (weapon) {vorpal, rPois rC+ Int+2} (You found it on level 3 of the Dungeon) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rC: It protects you from cold. rPois: It protects you from poison. Armour a - a +0 robe (worn) d - a +0 cloak (worn) k - a +0 buckler (worn) Jewellery f - a +4 ring of slaying (left hand) i - a ring of willpower j - a ring of see invisible l - a ring of protection from fire Scrolls g - 2 scrolls of teleportation h - a scroll of vulnerability n - a scroll of enchant weapon q - 2 scrolls of magic mapping {unknown} r - a scroll of fear s - 2 scrolls of acquirement {unknown} t - a scroll of immolation {unknown} u - 2 scrolls of brand weapon {unknown} v - a scroll of silence w - a scroll of identify Potions b - 2 potions of haste c - 3 potions of lignification e - 5 potions of curing m - 4 potions of degeneration p - a potion of ambrosia {unknown} Skills: + Level 3.5 Fighting + Level 3.6 Armour + Level 4.6 Dodging + Level 3.8 Stealth + Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Dazzling Flash Conj/Hex 50% N/A 7% 3 d - Fulminant Prism Conj/Hex 12% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 25% 2d7 22% 4 f - Foxfire Conj/Fire 100% 2x1d9 2% 1 g - Static Discharge Conj/Air 25% 3-7/arc 3% 2 h - Mephitic Cloud Conj/Pois/Air 25% N/A 7% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Elyvilon Hepliaklqana Nemelex Xobeh Okawaru Ru Uskayaw Xom Zin Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is almost dead. * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant club!! You die... ###...........# #.....#####.# #....<# #.# ###.#.#####.# #.#.......# #.######### #.# #######.# #...O@..# #.####### #. #O #. #. .. ## You could see an ogre. Vanquished Creatures A black bear (D:4) An ogre (D:5) 3 phantoms 2 scorpions An orc priest (D:5) A jelly (D:5) 2 hounds (D:5) An iguana (D:5) An orc wizard (D:5) An adder (D:2) 4 gnolls (D:5) 2 worms A dart slug (D:4) 10 orcs 3 bats 10 endoplasms 4 giant cockroaches 6 goblins 9 hobgoblins 3 jackals (D:1) 8 quokkas 2 ball pythons 3 frilled lizards A kobold (D:1) 8 rats 88 creatures vanquished. Vanquished Creatures (others) 33 foxfires 33 creatures vanquished. Grand Total: 121 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandoloar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mandoloar set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 224 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 1056 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 1056 | D:1 | Learned a level 1 spell: Foxfire 1652 | D:2 | Reached skill level 1 in Fighting 1652 | D:2 | Reached skill level 1 in Armour 2033 | D:2 | Found Qadoeg's Weapon Shop. 2063 | D:2 | Found a faded altar of an unknown god. 2631 | D:3 | Reached XP level 4. HP: 29/32 MP: 0/0 3229 | D:3 | Identified the +7 mace of Valiance {vorpal, rPois rC+ | Int+2} 3272 | D:3 | You are sucked into a shaft and drop 2 floors! 3272 | D:5 | Entered Level 5 of the Dungeon 3286 | D:5 | Noticed an ogre 3582 | D:5 | Reached XP level 5. HP: 34/37 MP: 0/0 3582 | D:5 | Learned a level 2 spell: Static Discharge 4272 | D:4 | Noticed a black bear 4317 | D:4 | Killed a black bear 4318 | D:4 | Reached XP level 6. HP: 36/43 MP: 0/0 5115 | D:4 | Reached XP level 7. HP: 29/49 MP: 0/0 5115 | D:4 | Learned a level 3 spell: Mephitic Cloud 5336 | D:4 | Found a sacrificial altar of Ru. 5657 | D:5 | Found a staircase to the Ecumenical Temple. 5733 | D:5 | Reached XP level 8. HP: 24/56 MP: 0/0 5911 | D:5 | Found a broken altar of Ashenzari. 6240 | Temple | Entered the Ecumenical Temple 6424 | D:5 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_ring, chequers_jeans, serial_park_tiny_1 D:2: layout_loops_cross, serial_shops, nicolae_shop_bloodbath_and_beyond, hellmonk_ecumenical_altar_run_dry D:3: layout_basic, fiery_altar_vehumet D:4: layout_loops_cross, nicolae_ru_the_path_less_chosen, minmay_goblin_kobold_house D:5: layout_basic, cheibrodos_ashenzari_chains, nicolae_overflow_crystal_walls, minmay_temple_entry_drinking_statues Temple: nicolae_temple_godpark Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 | 3.8 Fighting | 1 2 3 | 3.5 Armour | 1 2 3 | 3.6 Dodging | 3 4 | 4.6 Spellcasting | 4 | 4.3 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Short sword | 1 | | || 1 Unarmed | 1 | | || 1 Mace | | 3 | || 3 Cast: Magic Dart | 70 | 30 | 6 || 106 Searing Ray | 6 | 14 | 14 || 34 Foxfire | | 14 | 7 || 21 Mephitic Cloud | | | 1 || 1 Use: Scroll | | 13 | || 13 Armor: Robe | 1 | 3 | 3 || 7 Dodge: Dodged | 6 | 9 | 5 || 20 Block: Buckler | | 5 | 2 || 7