Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 2296060803979685344 49 mandoloar the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on Jan 2, 2023. Slain by Terence ... wielding a +0 falchion (14 damage) ... on level 3 of the Dungeon. The game lasted 00:05:47 (2500 turns). mandoloar the Magician (Djinni Conjurer) Turns: 2500, Time: 00:05:47 Health: 0/32 AC: 2 Str: 6 XL: 4 Next: 2% Gold: 104 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis + b - +2 dagger (venom) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn d - ring of see invisible MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of see invisible (left hand) Scrolls k - a scroll of identify l - a scroll of fear {unknown} Potions c - a potion of cancellation e - a potion of berserk rage f - a potion of mutation {unknown} g - 2 potions of curing h - a potion of invisibility {unknown} i - a potion of attraction {unknown} j - a potion of lignification {unknown} m - a potion of heal wounds {unknown} Skills: + Level 1.1 Fighting + Level 1.1 Armour + Level 2.7 Dodging + Level 2.1 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 f - Beastly Appendage Tmut 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +1 dagger of draining. You see here a +0 ring mail. Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. (D) Dungeon Where to? (Enter - D:1, ? - help) There is a stone staircase leading down here. You fly downwards. Found 13 gold pieces and a glowing hand axe. There is a stone staircase leading up here. Terence is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (asleep, 100% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence drinks a potion. Terence goes berserk! The searing ray hits Terence. Terence is lightly wounded. Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 falchion! Terence misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (lightly wounded, berserk, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you but does no damage. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 falchion! You die... ####. .... #... ... ##..#### #...... #.##)..# #..@@.$# #..###.# ..$. # .... ... .. . You could see Terence (berserk). Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 7 ball pythons 4 bats 3 endoplasms 5 hobgoblins A jackal (D:1) 5 kobolds 3 quokkas (D:1) A frilled lizard (D:1) A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandoloar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mandoloar set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 418 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 585 | D:1 | Found a faded altar of an unknown god. 999 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 999 | D:1 | Learned a level 1 spell: Beastly Appendage 1363 | D:2 | Reached skill level 1 in Fighting 2042 | D:2 | Reached skill level 1 in Armour 2331 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 2495 | D:3 | Noticed Terence 2500 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_fortress_basement, layout_rooms, ebering_ecumenical_altar_rust, minmay_split_cup_small D:2: layout_loops_corners, grunt_decor_cap D:3: layout_basic, mainiacjoe_overflow_alcove_1, minitemple, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Stealth | 2 | 2.1 Armour | 1 | 1.1 Dodging | | 2.7 Spellcasting | | 3.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Cast: Magic Dart | 61 | 2 || 63 Searing Ray | 2 | 2 || 4 Use: Scroll | 7 | || 7 Armor: Robe | 2 | 1 || 3 Dodge: Dodged | 4 | 2 || 6