Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 2143007035353302294 4 mandoloar the Magician (level 1, -1/15 HPs) Began as a Djinni Conjurer on Jan 4, 2023. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (109 turns). mandoloar the Magician (Djinni Conjurer) Turns: 109, Time: 00:00:37 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.2 Fighting + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History a +0 club; a goblin corpse A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! The magic dart hits the gnoll. The gnoll is lightly wounded. An endoplasm comes into view. Things that are here: a +0 club; a goblin corpse Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Unknown command. The magic dart hits the gnoll but does no damage. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll attacks as you move away! The gnoll hits you with a +0 club. The gnoll attacks as you move away! The gnoll closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club! You die... ##### #...# .####.#.##### .......@g.J.########### .########.............# ##..##.#.####.# ##....#...# . ## ########.##.###.###.. #.###.#.#....##.......... #.#.#.#.#########....... #<###### #####.###### #.#.# #......##### You could see a gnoll and an endoplasm. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A ball python (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandoloar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mandoloar set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 109 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic, ebering_ecumenical_altar_mist, minmay_tetromino_l4 Action || total -------------------------++------- Cast: Magic Dart || 8 Dodge: Dodged || 1