Dungeon Crawl Stone Soup version 0.30-a0-639-g3916f1956a (webtiles) character file. Game seed: 7432598692393595048 11 mandoloar the Magician (level 2, 21/21 HPs) Began as a Djinni Conjurer on Jan 16, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:28 (391 turns). mandoloar the Magician (Djinni Conjurer) Turns: 391, Time: 00:01:29 Health: 21/21 AC: 3 Str: 6 XL: 2 Next: 35% Gold: 9 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . e - +0 pair of gloves Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.23/turn f - ring of positive energy MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery f - a ring of positive energy (left hand) Scrolls c - a scroll of fog {unknown} Potions b - a potion of magic d - 2 potions of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin attacks as you move away! The hobgoblin barely misses you. The magic dart hits the hobgoblin. You kill the hobgoblin! You start resting. HP restored. A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You have reached level 2! f - a ring of positive energy There are no items here. f - a ring of positive energy (left hand) You start resting. HP restored. Found 6 stones. Found a stone staircase leading down. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. A bat comes into view. The magic dart hits the endoplasm. You kill the endoplasm! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. The goblin is severely wounded. The magic dart hits the goblin. You kill the goblin! A frilled lizard comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Saving game... please wait. Welcome back, mandoloar the Djinni Conjurer. Press ? for a list of commands and other information. You have no magic to restore. You have no magic to restore. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...>.......## ## # #(....#...# ##.###........# . ...#..........# .. #..#........# ..###...........# .........#.##...# ...##.##.)#.##...# #......@..#.###### ##.#......#.# #.......##.# #.#####.##.# # #.##.# #....# ### There were no monsters in sight! Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandoloar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mandoloar set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 342 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 391 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_basic Action || total -------------------------++------- Cast: Magic Dart || 21 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 390 | 390 | 0 | 160 | 171 | 1 | 390.0 | Dungeon | 390 | 390 | 0 | 160 | 171 | 1 | 390.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 390 daAuts